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. 2020 Jan 17;6:499. doi: 10.3389/fvets.2019.00499

Table 3.

Behaviors of each principal component according to the results of the principal component analysis of 54 behaviors of 762 dogs presenting separation related problems.

Principal component and interpretation Behaviors N (%)
PC1—Exit frustration Destruction of the main exit door when it was closed 121 (15.9)
Destruction of the main exit door of the room 112 (14.7)
Destruction of door frame next to where the door opens 93 (12.2)
Destruction of door itself next to where it opens 87 (11.4)
Destruction of doors 147 (19.3)
Destruction on or around door handle 52 (6.8)
Destruction of floor nearby the place where the door opens 50 (6.6)
Destruction of big objects (furniture, windows, doors, doorframes, other exit points from house) 197 (25.9)
Destruction of house structure (holes in wall, torn up linoleum) 110 (14.4)
Destruction using his/her claws 256 (33.6)
PC2—Social panic Vocalization after owner has stepped outside 514 (67.5)
Whines during routinely pre-departures 280 (36.8)
Whines during unusual pre-departures 319 (41.9)
Frequency of vocalization when dog is left alone for at least 1 h (often and always) 444 (59.3)
Paces during routinely pre-departures 305 (40)
Frequency of whining without human company (always) 254 (33.3)
Vocalizes without human company 591 (77.6)
Frequency of distress pre-departure (often and always) 258 (33.9)
Paces during unusual pre-departures 351 (46.1)
Frequency of vocalization when dog is left confined for at least 1 h (often and always) 287 (37.7)
Vocalizes during short separation period 264 (34.7)
Frequency of restlessness, agitation or pacing when confined of left home alone (often and always) 254 (33.3)
Looks anxious during short separation period 209 (27.4)
Bites and/or claws the door/window/crate after owner has stepped outside 231 (30.3)
Frequency of barking without human company (always) 243 (31.9)
PC3—Elimination Urinates in inappropriate places in owner absence 213 (27.9)
Defecates in inappropriate places in owner absence 150 (19.7)
Urinates in inappropriate places when alone or confined 163 (21.4)
Defecates in inappropriate places when alone or confined 125 (16.4)
Urine when alone that started only after 6 months old 238 (31.2)
Defecates when alone that started only after 6 months old 192 (25.2)
Frequency of house soiling when left alone for at least 1 h (often and always) 69 (9.1)
Frequency of house soiling when alone that happened only after 6 months old (often and always) 50 (6.6)
Urinates in inappropriate places even when not alone or confined 66 (8.7)
Defecates in inappropriate places even when not alone or confined 43 (5.6)
PC4—Redirected frustration Takes objects and destroys them when alone without human company 323 (42.4)
Destruction using his/her mouth 441 (57.9)
Destruction of medium-sized items 278 (36.5)
Destruction of clothing 214 (28.1)
Take objects and destroy them when confined without human company 197 (25.9
Destructiveness in owner absence 346 (45.4)
PC5—Reactive communication Barks when there's a person at the door 574 (75.3)
Wags tail when there's a person at the door* 148 (19.4)
Barks when doorbell rings 582 (76.4)
Wags tail when he/she is inside of the car and an unfamiliar person/dog approaches* 182 (23.9)
Barks when he/she is inside of the car and an unfamiliar person/dog approaches 388 (50.9)
Barks when it can't reach an unfamiliar person/dog when approaching 482 (63.3)
PC6—Immediate frustration Bites when the owner tries to put him/her on the lead earlier than normal after a run in the park or when he/she gets a significantly shorter walk than usual. 2 (0.3)
Bites when he/she is not allowed to play free in the park or do some other usual activity 1 day 2 (0.3)
Growls when he/she sees the owner outside talking to some person 1 (0.1)
PC7—Noise sensitivity Panics and starts to destroy things when hears screeches or whistles 3 (0.4)
Panics and starts to destroy things when hears fireworks bangers 10 (1.3)
Panics and starts to destroy things when hears thunderstorms 6 (0.8)
Panics and starts to destroy things when hears sudden loud noises (e.g., car backfires, objects falling) 5 (0.7)
*

Behaviors that loaded negatively within their principal components (i.e., two items in PC5).