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. 2019 Dec 31;17(1):290. doi: 10.3390/ijerph17010290

Table 1.

Characteristics of participants in the present study.

Variables n %
Total 755 100
Background variables
Gender
  Female 354 46.9
  Male 401 53.1
Household income level as compared to their classmates’
  Much higher/higher 171 22.8
  Moderate 493 65.6
  Lower/Much lower 87 11.6
Self-reported academic performance
  Above average 243 33.6
  Average 325 44.9
  Below average 156 21.5
Internet gaming-related variables/scales
Ever played Internet games in the past 12 months
  No 244 33.1
  Yes 493 66.9
Internet gaming disorder
  No 667 88.3
  Yes 88 11.7
Average gaming time per week in the past month
  Nil (Non-gamers) 244 33.7
  <2 h 219 30.3
  2~<6 h 154 21.3
  6~<10 h 51 7.1
  ≥10 h 55 7.6
Internet gaming is the primary source of my self-esteem
  Extremely disagree/agree 554 73.7
  Neutral 140 18.6
  Agree/extremely agree 58 7.7
Internet gaming is the primary source of my social acceptance
Extremely disagree/agree 551 73.6
Neutral 148 19.8
Agree/extremely agree 50 6.7
Mean SD
Impulsivity 22.8 7.9
Self-control 44.2 7.7