Table 1.
Variables | n | % |
---|---|---|
Total | 755 | 100 |
Background variables | ||
Gender | ||
Female | 354 | 46.9 |
Male | 401 | 53.1 |
Household income level as compared to their classmates’ | ||
Much higher/higher | 171 | 22.8 |
Moderate | 493 | 65.6 |
Lower/Much lower | 87 | 11.6 |
Self-reported academic performance | ||
Above average | 243 | 33.6 |
Average | 325 | 44.9 |
Below average | 156 | 21.5 |
Internet gaming-related variables/scales | ||
Ever played Internet games in the past 12 months | ||
No | 244 | 33.1 |
Yes | 493 | 66.9 |
Internet gaming disorder | ||
No | 667 | 88.3 |
Yes | 88 | 11.7 |
Average gaming time per week in the past month | ||
Nil (Non-gamers) | 244 | 33.7 |
<2 h | 219 | 30.3 |
2~<6 h | 154 | 21.3 |
6~<10 h | 51 | 7.1 |
≥10 h | 55 | 7.6 |
Internet gaming is the primary source of my self-esteem | ||
Extremely disagree/agree | 554 | 73.7 |
Neutral | 140 | 18.6 |
Agree/extremely agree | 58 | 7.7 |
Internet gaming is the primary source of my social acceptance | ||
Extremely disagree/agree | 551 | 73.6 |
Neutral | 148 | 19.8 |
Agree/extremely agree | 50 | 6.7 |
Mean | SD | |
Impulsivity | 22.8 | 7.9 |
Self-control | 44.2 | 7.7 |