Table 3.
Items | Factor Loading (EFA) | Path Estimate (CFA) | Factor in the Original Scale | ||
---|---|---|---|---|---|
Factor 1 | Factor 2 | Factor 3 | β | ||
Subscale 1: Perceived rewards of Internet gaming | |||||
IGC 3. Rewards in Internet games are as important to me as anything else in my life. | 0.50 | 0.25 | 0.36 | 0.61 | OV |
IGC 5. I tend to feel better after playing Internet games. | 0.61 | 0.28 | 0.31 | 0.69 | GE |
IGC 6. Playing Internet games has many other benefits in my life. | 0.71 | 0.21 | 0.25 | 0.71 | OV |
IGC 17. People who do not play video games do not really understand an important part of who I am. | 0.68 | 0.38 | 0.12 | 0.68 | GA |
IGC 20. I feel more in control when I play video games. | 0.74 | 0.10 | 0.29 | 0.70 | GE |
IGC 22. I feel safer and more comfortable playing a video game than in most other social situations. | 0.65 | 0.27 | 0.23 | 0.70 | GA |
IGC 24. When I succeed in a video game, players notice and respect me. | 0.61 | 0.19 | 0.33 | 0.74 | GA |
Subscale 2: Perceived urges for playing Internet games | |||||
IGC 7. I would feel bad if I was not able to play Internet games. | 0.36 | 0.55 | 0.28 | 0.77 | GE |
IGC 9. I prioritize video games before doing something else, e.g., homework or chores. | 0.20 | 0.75 | 0.19 | 0.74 | MR |
IGC 10. I tell myself ‘just a few more minutes’ when I play a game, but then play much longer. | 0.06 | 0.66 | 0.38 | 0.73 | MR |
IGC 13. I find myself thinking about video games when I am not playing. | 0.29 | 0.69 | 0.21 | 0.72 | OV |
Subscale 3: Perceived unwillingness to stop playing without completion of gaming tasks | |||||
IGC 1. When I make mistakes, lose progress, or fail in a game, I must reload and try again. | 0.15 | 0.21 | 0.64 | 0.58 | MR |
IGC 2. It would be a waste to stop playing a game I have already invested so much time and energy in. | 0.11 | 0.29 | 0.51 | 0.46 | MR |
IGC 8. When I have a goal or objective in a video game, I must complete it as soon as possible. | 0.21 | 0.29 | 0.70 | 0.69 | MR |
IGC 11. I feel uncomfortable thinking about my unfinished goals or objectives in video games. | 0.32 | 0.26 | 0.57 | 0.79 | MR |
Eigen value | 11.2 | 1.3 | 1.1 | ||
Cumulative % of Variance explained | 46.5 | 51.9 | 56.6 |
Abbreviations: EFA, exploratory factor analysis; CFA, confirmatory factor analysis; OV, overvaluing subscale; GE, gaming for self-esteem subscale; GA, gaming for social acceptance subscale; MR, maladaptive rules subscale. Bold: factor loadings > 0.50.