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. 2019 Dec 31;17(1):290. doi: 10.3390/ijerph17010290

Table 3.

Exploratory and confirmatory factor analyses of the Chinese version of revised Internet Gaming Cognition Scale.

Items Factor Loading (EFA) Path Estimate (CFA) Factor in the Original Scale
Factor 1 Factor 2 Factor 3 β
Subscale 1: Perceived rewards of Internet gaming
IGC 3. Rewards in Internet games are as important to me as anything else in my life. 0.50 0.25 0.36 0.61 OV
IGC 5. I tend to feel better after playing Internet games. 0.61 0.28 0.31 0.69 GE
IGC 6. Playing Internet games has many other benefits in my life. 0.71 0.21 0.25 0.71 OV
IGC 17. People who do not play video games do not really understand an important part of who I am. 0.68 0.38 0.12 0.68 GA
IGC 20. I feel more in control when I play video games. 0.74 0.10 0.29 0.70 GE
IGC 22. I feel safer and more comfortable playing a video game than in most other social situations. 0.65 0.27 0.23 0.70 GA
IGC 24. When I succeed in a video game, players notice and respect me. 0.61 0.19 0.33 0.74 GA
Subscale 2: Perceived urges for playing Internet games
IGC 7. I would feel bad if I was not able to play Internet games. 0.36 0.55 0.28 0.77 GE
IGC 9. I prioritize video games before doing something else, e.g., homework or chores. 0.20 0.75 0.19 0.74 MR
IGC 10. I tell myself ‘just a few more minutes’ when I play a game, but then play much longer. 0.06 0.66 0.38 0.73 MR
IGC 13. I find myself thinking about video games when I am not playing. 0.29 0.69 0.21 0.72 OV
Subscale 3: Perceived unwillingness to stop playing without completion of gaming tasks
IGC 1. When I make mistakes, lose progress, or fail in a game, I must reload and try again. 0.15 0.21 0.64 0.58 MR
IGC 2. It would be a waste to stop playing a game I have already invested so much time and energy in. 0.11 0.29 0.51 0.46 MR
IGC 8. When I have a goal or objective in a video game, I must complete it as soon as possible. 0.21 0.29 0.70 0.69 MR
IGC 11. I feel uncomfortable thinking about my unfinished goals or objectives in video games. 0.32 0.26 0.57 0.79 MR
Eigen value 11.2 1.3 1.1
Cumulative % of Variance explained 46.5 51.9 56.6

Abbreviations: EFA, exploratory factor analysis; CFA, confirmatory factor analysis; OV, overvaluing subscale; GE, gaming for self-esteem subscale; GA, gaming for social acceptance subscale; MR, maladaptive rules subscale. Bold: factor loadings > 0.50.