Table 6.
IGD | Gaming Time | Internet Gaming Is the Primary Source of Self-Esteem | Internet Gaming Is the Primary Source of Social Acceptance | Impulsivity | Self-Control | |
---|---|---|---|---|---|---|
rp | rs | rs | rs | rp | rp | |
Overall scale | 0.38 *** | 0.47 *** | 0.50 *** | 0.51 *** | 0.35 *** | −0.36 *** |
Perceived rewards of Internet gaming | 0.32 *** | 0.42 *** | 0.51 *** | 0.53 *** | 0.31 *** | −0.29 *** |
Perceived urges for playing Internet games | 0.40 *** | 0.44 *** | 0.40 *** | 0.40 *** | 0.35 *** | −0.43 *** |
Perceived unwillingness to stop playing without completion of gaming tasks | 0.30 *** | 0.38 *** | 0.40 *** | 0.39 *** | 0.27 *** | −0.27 *** |
Note: rp, Pearson correlation coefficient; rs, Spearman correlation coefficient; ***, p < 0.001.