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. 2020 Jan 28;10:1200. doi: 10.1038/s41598-019-54874-9

Figure 2.

Figure 2

Distribution of five MPS levels of magnitude for eight player positions. Distributions are based on physical reconstruction and finite element analysis from the total impact frequencies documented as confirmed head impacts of 4 common event types from 32 games. All are significant at p < 0.001. a = significant difference in ‘very low’ (<8% MPS), b = significant difference in ‘low’ (8–16.9% MPS), c = significant difference ‘moderate’ (17–25.9% MPS), d = significant difference in ‘high’ (26–34.9% MPS), e = significant difference in ‘very high’ (35 + % MPS).