Table 3.
The chimpanzees solved the task 279 times in the five 100% sessions, an average of 55.8 rewards per individual per session. The ‘potentially obtainable’ column is calculated by multiplying the reward rate by the chimpanzees’ actual performance in the 100% condition. Example: if 55.8 is the theoretical maximum rewards an individual could obtain on average across sessions, multiplying this number by the 80% rate equals a potentially obtainable amount of 44.6 rewards. The table shows that chimpanzees could have obtained far more rewards in the 80%, 60%, 40%, and 20% conditions if they had simply pulled the bars at the same rate as they did in the 100% condition.
Rate | Total successful trials | Actually obtained average rewards per individual per session | Potentially obtainable average rewards per individual per session |
---|---|---|---|
100% | 279 | 55.8 | NA |
80% | 57 | 10.3 | 44.6 |
60% | 18 | 2.9 | 33.5 |
40% | 8 | 1.3 | 22.3 |
20% | 0 | 0 | 11.2 |
0% | 0 | 0 | 0 |