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. 2020 Jan 24;10:2897. doi: 10.3389/fpsyg.2019.02897

TABLE 2.

Means and standard deviations (± sd) of internal and external training intensity measures according to the groups of game formats.

Load measures Variables (units) SSG MSG LSG SG
External (eTL) Vmax (km⋅h–1) 17.9 ± 2.8 18.9 ± 2.7 24.0 ± 2.7 25.1 ± 2.2
D < 60%min (m⋅min–1) 94.2 ± 16.9 96.6 ± 14.4 99.0 ± 14.8 100.3 ± 13.8
D > 60%min (m⋅min–1) 1.6 ± 2.5 3.2 ± 3.7 5.0 ± 2.8 6.2 ± 2.5
D > 80%min (m⋅min–1) 0.0 ± 0.0 0.1 ± 1.0 0.6 ± 1.0 1.2 ± 1.3
DTmin (m⋅min–1) 95.8 ± 18.0 100.1 ± 15.5 104.7 ± 16.0 107.6 ± 14.4
PLmin (AU⋅min–1) 11.9 ± 2.9 11.2 ± 2.4 9.8 ± 2.0 10.0 ± 1.9
Dacc > 2min (m⋅min–1) 4.6 ± 1.3 4.4 ± 1.6 3.6 ± 1.0 3.4 ± 0.9
Ddec < −2min (m⋅min–1) 3.1 ± 1.3 3.1 ± 1.3 2.8 ± 0.9 2.6 ± 0.8
Internal (iTL) EDWmin (AU⋅min–1) 3.3 ± 1.5 3.6 ± 1.0 3.1 ± 1.0 3.2 ± 0.7
T > 80%HRmin (min⋅min–1) 0.3 ± 0.4 0.7 ± 1.2 0.3 ± 0.5 0.2 ± 0.4

SSG is 3 vs. 3 (three players per team), MSG involves 4 vs. 4, 5 vs. 5, and 6 vs. 6 game formats, LSG includes 7 vs. 7, 8 vs. 8, and 9 vs. 9 game formats, and SG is a simulated game (10 vs. 10). Vmax is peak velocity, DTmin is total distance covered, D < 60%min is distance covered at less than 60% of the maximal velocity of each player, D > 60%min is distance covered at between 60 and 80% of the maximal velocity of each player, D > 80%min is distance covered at more than 80% of the maximal velocity of each player, Mmin is distance covered per minute, EDWmin is Edwards arbitrary units per min, T > 80%HRmin is time spent at more than 80% of the maximal heart rate, PLmin is player load per minute, Dacc > 2min is distance covered accelerating at more than 2 m⋅s–2, and Ddec < −2min is distance covered decelerating at less than −2 m⋅s–2.