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. 2017 May 2;27(2):267–311. doi: 10.1007/s11257-017-9192-3

Table 11.

User demographic profiling: static (Nos. 1–5) and game specific (Nos. 6–10) information analytics regarding the users in our experiment

Analytics from 52 subjects Results
1. Age 19–35 (M=25, SD=4)
2. Driving years 0–18 (M=5, SD=5)
3. Gender 87% men, 13% women
4. Driving license 83% yes, 17% no
5. Game play frequency 31% never, 52% occasionally, 15% frequently, 2% every day
6. Track difficulty 4% easy, 54% medium, 38% hard, 4% very hard
7. Improvement 1 nothing, 27 little, 14 a lot, 10 very much
8. Fatigue 24 nothing, 21 little, 6 a lot, 1 very much
9. Pre self-rating 21 beginners, 18 intermediates, 12 advanced, 1 expert
10. Post self-rating 25 beginners, 18 intermediates, 9 advanced

We collected data from 52 subjects of broad range of ages, both genders and various skills in real driving and car game racing