Table 2.
Non-physiological | Physiological | ||
---|---|---|---|
User inputs | Game outputs | Eye tracker | RGB-D |
1. Braking | 4. Time of collisions | 10. Eye gaze (XY) | 13. Camera information |
2. Throttle | 5. Car XYZ position | 11. Eye position (XYZ) | 14. Depth (m) |
3. Steering (time) | 6. Speed (km/h) | 12. User presence (time) | 15. RGB video (time) |
7. Virtual orientation | |||
8. Lap No. | |||
9. Time |