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. 2017 May 2;27(2):267–311. doi: 10.1007/s11257-017-9192-3

Table 2.

The raw variables collected for the user model, directly from the sensors

Non-physiological Physiological
User inputs Game outputs Eye tracker RGB-D
1. Braking 4. Time of collisions 10. Eye gaze (XY) 13. Camera information
2. Throttle 5. Car XYZ position 11. Eye position (XYZ) 14. Depth (m)
3. Steering (time) 6. Speed (km/h) 12. User presence (time) 15. RGB video (time)
7. Virtual orientation
8. Lap No.
9. Time