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. 2017 May 2;27(2):267–311. doi: 10.1007/s11257-017-9192-3

Table 3.

The primitives of the lowest level of the user model extracted from the raw variables

Non-physiological Physiological
User inputs Game outputs Eye tracker Head pose
1. Average braking 6. No. of collisions 10. No. of blinks/s 17. CN of HP
2. Average throttle 7. Car XYZ position 11. Screen concentration 18. CC of HP
3. Average steering 8. Position and speed 12. CN of EG 19. CN of HP and VO
4. CN of user inputs 9. (Segment time) 13. CC of EG 20. CC of HP and VO
5. CC of user inputs 14. CN of EG and VO
15. CC of EG and VO
16. Eye fixations

CN cluster number, CC cluster centres, VO virtual orientation, EG eye gaze, HP head pose