Table 3.
Non-physiological | Physiological | ||
---|---|---|---|
User inputs | Game outputs | Eye tracker | Head pose |
1. Average braking | 6. No. of collisions | 10. No. of blinks/s | 17. CN of HP |
2. Average throttle | 7. Car XYZ position | 11. Screen concentration | 18. CC of HP |
3. Average steering | 8. Position and speed | 12. CN of EG | 19. CN of HP and VO |
4. CN of user inputs | 9. (Segment time) | 13. CC of EG | 20. CC of HP and VO |
5. CC of user inputs | 14. CN of EG and VO | ||
15. CC of EG and VO | |||
16. Eye fixations |
CN cluster number, CC cluster centres, VO virtual orientation, EG eye gaze, HP head pose