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. 2020 Feb 7;20:39. doi: 10.1186/s12909-020-1947-6

Table 2.

Summary of mean effectiveness scores as reported by students. Mean effectiveness scores were analyzed with one-way ANOVA using post-hoc adjustments for pair-wise comparisons relative to PBL (“baseline”) and included Scheffe’s method for multiple comparison adjustment

Innovative learning modality Modality effectiveness
Mean effectiveness score (+/− SD) P-value (vs. PBL) % of students reporting modality to be at least moderately effective (% highly effective)
Live Patient Encounters (LPE) 4.77 (+/− 0.55) n = 286 < 0.001 96.9% (81.5%)
Augenblick 4.21 (+/− 0.92) n = 286 0.901 84.3% (45.5%)
Problem-Based Learning (PBL) 4.11 (+/− 1.01) n = 285 Referent 80.7% (43.2%)
Gout Racer video game 3.49 (+/− 1.10) n = 275 < 0.001 52.7% (17.1%)
Simulation Knee Injection 3.09 (+/− 1.10) n = 276 < 0.001 36.6% (8.7%)
Rheumatology Remedy e-module 3.49 (+/− 1.14) n = 94 < 0.001 51.0% (22.3%)