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. 2020 Jan 9;17(2):441. doi: 10.3390/ijerph17020441

Table 1.

Demographic and psychological data.

Student Pro-Gamers IGD Adolescents Statistics
Age (years) 17.1 ± 0.3 16.5 ± 1.2 z = 1.07, p = 0.28
Education (years) 11.1 ± 0.3 9.7 ± 2.7 z = 1.63, p = 0.10
IQ 86.8 ± 6.3 90.4 ± 10.3 z = −1.29, p = 0.19
YIAS B 56.3 ± 7.5 65.3 ± 7.5 z = −2.24, p = 0.02 *
F 55.8 ± 13.0 61.4 ± 11.0 z = −1.46, p = 0.14
Game time (hours/day) B 6.7 ± 1.4 7.0 ± 1.7 z = −0.24, p = 0.81
F 7.2 ± 1.2 6.7 ± 2.0 z = 1.19, p = 0.23
CDI B 7.8 ± 4.7 11.4 ± 5.6 z = −1.73, p = 0.08
F 5.4 ± 3.9 12.2 ± 6.0 z = −3.10, p < 0.01 *
BAI B 6.4 ± 2.9 7.9 ± 3.7 z = −1.07, p = 0.28
F 6.2 ± 2.0 7.8 ± 3.3 z = −1.21, p = 0.81
K-ARS B 12.5 ± 5.5 12.9 ± 5.8 z = −0.29, p = 0.22
F 13.1 ± 3.8 12.7 ± 6.5 z = 0.22, p = 0.83
CBCL-T B 47.1 ± 6.8 54.4 ± 13.9 z = −1.43, p = 0.15
F 33.4 ± 8.9 52.5 ± 10.9 z = −3.53, p < 0.01 *
CBCL-E B 47.4 ± 3.9 52.7 ± 11.3 z = −1.82, p = 0.07
F 30.5 ± 7.8 51.6 ± 12.2 z = −3.81, p < 0.01 *
CBCL-I B 43.6 ± 8.6 54.1 ± 14.4 z = −2.37, p = 0.02 *
F 31.2 ± 7.6 52.4 ± 12.9 z = −3.93, p < 0.01 *

Notes: IGD adolescents: adolescents with internet gaming disorder (IGD), B: baseline, F: follow up; Young Internet Addiction Scale (YIAS), Child Behavior Checklist (CBCL), CBCL-T: total, CBCL-E: externalizing, CBCL-I: internalizing; Children’s Depressive Inventory (CDI), Beck Anxiety Inventory (BAI), Korean ADHD Rating Scale (K-ARS). * Statistically significant.