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. Author manuscript; available in PMC: 2020 May 11.
Published in final edited form as: Pediatr Exerc Sci. 2019 Aug 8;31(4):438–447. doi: 10.1123/pes.2019-0006

Table 2.

HR and RPE of Exergaming

Variable Normal weight Overweight/obesity P
Rest
 HR, bpm 88.64 (10.22) 90.61 (10.83)
Fruit Ninja (upper)
 Pre-RPE, scale 1.3 (1.6) 2.2 (1.6)
 Post-RPE, scale 3.1 (2.4) 4.6 (2.0)
 Pre-HR, bpm 95.9 (12.7) 96.7 (12.3)
 Post-HR, bpm 144.1 (28.6) 145.4 (27.7)
 During HR, bpm 130.3 (21.4) 139.1 (20.4)
Kung-Fu (whole)a
 Pre-RPE, scale 1.7 (1.7) 2.0 (1.8)
 Post-RPE, scale 3.2 (2.4) 4.3 (2.3)
 Pre-HR, bpm 95.8 (14.3) 94.6 (13.5)
 Post-HR, bpm 138.9 (22.4) 145.8 (18.3)
 During HR, bpm 152.8 (25.5) 152.3 (25.7)
Shape Up (lower)b
 Pre-RPE, scale 2.1 (1.7) 2.6 (1.9)
 Post-RPE, scale 4.3 (2.9) 6.0 (2.4) *
 Pre-HR, bpm 100.4 (14.3) 103.3 (15.2)
 Post-HR, bpm 148.3 (23.7) 154.8 (19.1)
 During HR, bpm 163.8 (24.6) 163.1 (23.1)

Abbreviations: bpm, beats per minute; HR, heart rate; RPE, rating of perceived exertion. Note: Data are presented as mean (SD).

a

Significantly greater in Kung-Fu versus Fruit Ninja in HR during gameplay; P < .01.

b

Significantly greater in Shape Up versus Fruit Ninja and Kung-Fu in HR during gameplay and post-RPE; P < .01.

*

P < .05.