Table 2.
Variable | Normal weight | Overweight/obesity | P |
---|---|---|---|
Rest | |||
HR, bpm | 88.64 (10.22) | 90.61 (10.83) | |
Fruit Ninja (upper) | |||
Pre-RPE, scale | 1.3 (1.6) | 2.2 (1.6) | |
Post-RPE, scale | 3.1 (2.4) | 4.6 (2.0) | |
Pre-HR, bpm | 95.9 (12.7) | 96.7 (12.3) | |
Post-HR, bpm | 144.1 (28.6) | 145.4 (27.7) | |
During HR, bpm | 130.3 (21.4) | 139.1 (20.4) | |
Kung-Fu (whole)a | |||
Pre-RPE, scale | 1.7 (1.7) | 2.0 (1.8) | |
Post-RPE, scale | 3.2 (2.4) | 4.3 (2.3) | |
Pre-HR, bpm | 95.8 (14.3) | 94.6 (13.5) | |
Post-HR, bpm | 138.9 (22.4) | 145.8 (18.3) | |
During HR, bpm | 152.8 (25.5) | 152.3 (25.7) | |
Shape Up (lower)b | |||
Pre-RPE, scale | 2.1 (1.7) | 2.6 (1.9) | |
Post-RPE, scale | 4.3 (2.9) | 6.0 (2.4) | * |
Pre-HR, bpm | 100.4 (14.3) | 103.3 (15.2) | |
Post-HR, bpm | 148.3 (23.7) | 154.8 (19.1) | |
During HR, bpm | 163.8 (24.6) | 163.1 (23.1) |
Abbreviations: bpm, beats per minute; HR, heart rate; RPE, rating of perceived exertion. Note: Data are presented as mean (SD).
Significantly greater in Kung-Fu versus Fruit Ninja in HR during gameplay; P < .01.
Significantly greater in Shape Up versus Fruit Ninja and Kung-Fu in HR during gameplay and post-RPE; P < .01.
P < .05.