Table 7.
Video gaming and gambling gaps.
Gap Type | No. of Times Identified in the Articles |
---|---|
Method gaps | 14 |
Longitudinal research | 2 |
Experimental research | 1 |
Qualitative research | 3 |
Use of improved outcome measures | 5 |
Using of data mining | 1 |
More representative samples | 2 |
Knowledge gaps | 24 |
More research in general | 10 |
Research on specific factors—psychological factors | 3 |
Research on specific factors—gambling intentions/behaviours/actions | 3 |
Research on specific factors—gambling outcomes | 3 |
Research on specific factors—gambling promotion | 1 |
Studies of subpopulations | 4 |
Public health/Practical knowledge gaps | 2 |
Responsible gambling policies/initiatives | 1 |
Gambling regulation | 1 |