Table 5.
Comparison of the four latent classes
| Regular gamers (n = 517) | Low-risk gamers (n = 358) | High-risk gamers (n = 194) | Probable disordered gamers (n = 23) | |||||
|---|---|---|---|---|---|---|---|---|
| Mean | SE | Mean | SE | Mean | SE | Mean | SE | |
| Salience-tolerance (mean = 1.97, SD = 0.81) | 1.32a | 0.02 | 2.26b | 0.06 | 2.93c | 0.04 | 3.97d | 0.24 |
| Mood modification (mean = 2.91, SD = 0.93) | 2.50a | 0.05 | 3.22b | 0.04 | 3.33b | 0.05 | 3.93c | 0.15 |
| Withdrawal (mean = 1.75, SD = 0.84) | 1.11a | 0.01 | 1.87b | 0.04 | 2.92c | 0.09 | 4.27d | 0.15 |
| Conflict (mean = 2.06, SD = 0.66) | 1.66a | 0.02 | 2.17b | 0.04 | 2.79c | 0.05 | 3.06c | 0.24 |
| Relapse (mean = 1.94, SD = 0.94) | 1.20a | 0.02 | 2.29b | 0.07 | 2.99c | 0.07 | 4.30d | 0.20 |
| IGD-20 Test | 30.67a | 0.25 | 46.52b | 0.32 | 59.21c | 0.38 | 76.66d | 1.79 |
| YIAT | 29.77a | 0.41 | 47.59b | 0.59 | 59.34c | 0.70 | 77.34d | 3.20 |
| Weekly game time | 3.71a | 0.30 | 8.64b | 0.66 | 13.53c | 1.25 | 20.71c | 4.24 |
| Weekly expensee | 16.36 | 8.02 | 17.71 | 8.02 | 105.82 | 52.81 | 512.93 | 435.49 |
| Age | 16.12a | 0.16 | 16.84b | 0.20 | 17.39b | 0.27 | 16.36ab | 0.84 |
| Gender | 0.36a | 0.02 | 0.60b | 0.03 | 0.80c | 0.03 | 0.68bc | 0.10 |
Note. Mean values having different superscript letters (a–d) are different on at least p < .05 level according to the pairwise Wald test of mean equality for latent class predictors in mixture modeling. SD: standard deviation; SE: standard error; IGD-20 Test: 20-item Internet Gaming Disorder Test; YIAT: Young Internet Addiction Test. ein Chinese Yuan (CNY); 1 CNY ≈ 0.16 USD.