Skip to main content
. 2019 Dec 13;8(4):714–724. doi: 10.1556/2006.8.2019.62

Table 3.

Item response theory (IRT) analysis of DSM-5 IGD: active gamers (n = 2,547)

Criterion IRT parameters
Discrimination (SE) Difficulty (SE)
1. Preoccupation (G) 1.70 (0.10) −0.10 (0.04)
2. Withdrawal 2.15 (0.15) 1.67 (0.07)
3. Tolerance 2.39 (0.14) 0.79 (0.04)
4. Loss control 2.03 (0.13) 1.37 (0.06)
5. Giving-up activities 2.60 (0.16) 1.04 (0.04)
6. Continuation 2.74 (0.17) 0.37 (0.03)
7. Deception (G) 2.48 (0.17) 1.51 (0.06)
8. Escape (G) 1.90 (0.11) 0.82 (0.04)
9. Negative consequences (G) 2.75 (0.24) 1.81 (0.07)
Model fit indices
AIC 17,800.8
BIC 17,906.0
SS-BIC 17,848.8

Note. AIC: Akaike information criterion; BIC: Bayesian information criterion; SS-BIC: sample-size corrected BIC; SE: standard error. G: item from the DSM-IV Gambling Disorder Criteria; DSM-5: fifth edition of the Diagnostic and Statistical Manual of Mental Disorders; IGD: Internet gaming disorder.