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. 2019 Dec 13;8(4):714–724. doi: 10.1556/2006.8.2019.62

Table 4.

Prevalence of endorsed IGD criteria

Criterion n Total sample (n = 7,022) Gamers (n = 4,262) Active gamers (n = 2,547)
% % %
1. Preoccupation (G) 1,348 19.2 31.6 52.9
2. Withdrawal 247 3.5 5.8 9.7
3. Tolerance 670 9.5 15.7 26.3
4. Loss control 379 5.4 8.9 14.9
5. Giving-up activities 491 7.0 11.5 19.3
6. Continuation 969 13.8 22.8 38.1
7. Deception (G) 274 3.9 6.4 10.8
8. Escape (G) 692 9.9 16.3 27.2
9. Negative consequences (G) 162 2.3 3.8 6.4
DSM-5 IGD (positive to five or more criteria) 367 5.2 8.6 14.4

Note. All other from the DSM-IV substance use disorder criteria. G: item from the DSM-IV Gambling Disorder Criteria; DSM-5: fifth edition of the Diagnostic and Statistical Manual of Mental Disorders; IGD: Internet gaming disorder.