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. 2019 Sep 20;8(3):537–553. doi: 10.1556/2006.8.2019.54

Table 1.

Comparison between the prevention intervention group and the control group

Prevention Intervention Group (PIG; n = 190) Control group (CG; n = 194) PIG vs. CG
T0 T1 T2 T0 T2
n/mean %/SD n/mean %/SD n/mean %/SD T0 vs. T1 T1 vs. T2 T0 vs. T2 n/mean %/SD n/mean %/SD T0 vs. T2 T0 T2
Gender
 Girls 97 51.1 88 45.6
 Boys 93 48.9 106 54.4
Gaming use
 Nb min/day Internet M-F 283.0 447.2 284.5 352.4 300.2 414.9 NS NS NS 286.1 369.8 325.5 429.9 NS NS <0.001
 Nb min/day Internet WE 280.7 330.3 265.5 255.9 317.9 530.8 NS NS NS 307.1 362.2 353.1 434.4 NS NS 0.001
 Nb min/day VG M-F 92.1 182.6 120.6 221.2 119.8 208.3 NS NS NS 153.6 272.6 188.9 367.3 NS 0.011 <0.001
 Nb min/day VG WE 161.5 208.9 176.4 258.3 177.8 381.9 NS NS NS 225.9 332.6 213.1 346.9 NS 0.025 <0.001
Less sleep for play
 Yes 40 20.9 43 22.8 36 19.1 NS NS NS 53 27.5 49 25.3 NS NS NS
 No 114 59.7 95 50.3 101 53.7 113 58.5 107 55.2
 Non-gamer 37 19.4 51 27.0 51 27.1 27 14.0 38 19.6
Playing instead of seeing friends
 Yes 34 17.9 31 16.4 19 10.1 NS NS 0.013 32 16.6 35 18.1 NS NS .013
 No 123 64.7 107 56.6 117 62.2 133 68.9 124 64.2
 Non-gamer 33 17.4 51 27.0 52 27.7 28 14.5 34 17.6
Addictive gamers (GAS)
 Yes 16 8.7 20 10.7 10 5.6 NS 0.053 NS 24 12.6 23 12.1 NS NS .027
 No 168 167 170 94.4 166 87.4 167 87.9
Gaming beliefs
 Most dangerous for education
  Tobacco > Alcohol > Cannabis > Video game 9 4.9 23 12.2 12 6.5 0.006 0.012 NS 14 7.3 10 5.2 NS NS NS
  Cannabis > Alcohol > Tobacco > Video game 105 55.6 76 40.2 105 56.5 92 48.2 93 48.7
  Alcohol > Cannabis > Tobacco > Video game 24 12.7 26 13.8 19 10.2 28 14.7 31 16.2
  Video game > Cannabis > Alcohol > Tobacco 51 27.0 64 33.9 50 26.9 57 29.8 57 29.8
 Most dangerous for health
  Tobacco > Alcohol > Cannabis > Video game 22 11.7 37 19.4 33 17.5 0.031 NS NS 30 15.7 29 15.2 NS NS NS
  Cannabis > Alcohol > Tobacco > Video game 120 63.8 10 56.5 111 58.7 115 60.2 123 64.4
  Alcohol > Cannabis > Tobacco > Video game 32 17.0 22 11.5 29 15.3 33 17.3 28 14.7
  Video game > Cannabis > Alcohol > Tobacco 14 7.4 24 12.6 16 8.5 13 6.8 11 5.8
 Impact on education
  Yes 81 42.6 79 40.9 67 35.3 NS NS NS 67 35.3 77 40.3 NS NS NS
  No 82 43.2 79 40.9 82 43.2 96 50.5 85 44.5
  Non-gamer 27 14.2 35 18.1 41 21.6 27 14.2 29 15.2
 Impact on family time
  Yes 81 42.6 92 47.4 65 34.4 NS 0.034 NS 64 33.3 57 30.2 NS NS NS
  No 83 43.7 69 35.6 85 45.0 103 53.6 103 54.5
  Non-gamer 26 13.7 33 17.0 39 20.6 25 13.0 29 15.3
 Impact on physical health
  Yes 130 72.9 158 81.0 147 77.4 0.038 NS NS 120 62.2 139 72.0 0.040 0.026 NS
  No 51 27.1 37 19.0 43 22.6 73 37.8 54 28.0 
 Impact on mental health
  Yes 133 70.4 157 80.1 141 74 .2 0.027 NS NS 125 64.8 120 62.8 NS NS .017
  No 56 29.6 39 19.9 49 25.8 68 35.2 71 37.2
Beliefs about IGD
 Internet gaming disorder?
  Yes 153 80.5 170 89.0 160 84.7 0.07 NS NS 150 79.8 160 83.8 NS NS NS
  No 37 19.5 21 11.0 29 15.3 38 20.2 31 16.2
 Type of VG associated with addiction
  Shoot games 45 23.6 65 32.2 56 29.3 0.037 NS NS 61 31.4 45 23.2 0.04 NS NS
  Strat games 14 7.3 20 9.9 24 12.6 NS NS 0.06 15 7.7 21 10.8 NS NS NS
  RP games 47 24.6 67 33.2 55 28.8 0.039 NS NS 52 26 .8 53 27.3 NS NS NS
  Sim games 18 9.4 34 16.8 31 16.2 0.030 NS 0.03 29 14.9 28 14.4 NS NS NS
  Manag games 26 13.6 27 13.4 27 14.1 NS NS NS 16 8.2 23 11.9 NS NS NS
  No opinion 44 23.0 32 15.8 43 22.5 0.047 NS NS 43 22 .2 43 22.2 NS NS NS
 Risks associated with gaming use
  Food problems 54 28.3 135 66.8 107 56.0 <0.001 0.028 <0.001 44 22.7 74 38.1 0.001 NS <0.001
  Sleep problems 160 83.6 174 86.1 173 90.6 NS 0NS 0.03 149 76.8 163 84.0 NS NS 0.037
  Vision problems 149 78.0 169 83.7 164 85.9 NS NS 0.03 131 67.5 121 62.4 NS 0.021 <0.001
  Withdrawal into a virtual world 104 54.5 111 55.0 121 63.4 NS 0.056 0.04 92 47.4 110 56.7 NS NS NS
  Lack of exercise 95 49.7 117 57.9 120 62.8 0.06 NS 0.007 78 40.2 96 49.5 NS NS 0.008
  Conflicts with parents/family 97 50.8 150 74.3 113 59.2 <0.001 0.001 0.06 88 45.4 101 52.1 NS NS NS
  Conflicts with friends 45 23.6 91 45.0 74 38.7 <0.001 NS 0.001 33 17.0 42 21.6 NS NS <0.001
 Loss of time concept 101 52.9 137 67.8 135 70.7 0.002 NS <0.001 110 56.7 108 55.7 NS NS 0.002
  Lack of school investment 136 71.2 154 76.2 150 78.5 NS NS 0.06 118 60.8 131 67.5 NS 0.032 0.015
  Aggressivity 110 57.6 139 68.8 122 63.9 0.014 NS NS 113 58.2 99 51.0 NS NS 0.011
 Reasons for the addiction
  Family problems 76 39.8 120 59.4 107 56.0 <0.001 NS 0.001 75 38.7 93 47.9 NS NS 0.07
  Poor school results 72 37.7 90 44.6 87 45.5 NS NS 0.07 68 35.1 71 36.6 NS NS 0.046
  Lack of friend(s) 115 60.2 144 71.3 139 72.8 0.014 NS 0.006 91 46.9 128 66.0 <0.001 0.009 NS
  Lack of self-confidence 80 41.9 86 42.6 67 35.1 NS 0.078 NS 64 33.0 78 40.2 NS NS NS
  Bad self-image 60 31.4 71 35.1 70 36.6 NS NS NS 51 26.3 56 28.9 NS NS 0.06
 Difficulty making friends 89 46.6 108 53.5 107 56.0 NS NS 0.04 61 31.4 98 50.5 <0.001 0.002 NS
  Chance 58 30.4 49 24.3 71 37.2 NS 0.005 NS 79 40.7 57 29.4 0.019 0.034 NS
 Characteristics of a IGD gamer
  Number of hours spent playing 108 56.5 113 55.9 99 51.8 NS NS NS 100 51.5 111 57.2 NS NS NS
  Poor school results 38 19.9 39 19.3 35 18.3 NS NS NS 25 12.9 31 16.0 NS NS NS
  Saying no to all outings 70 36.6 92 45.5 94 49.2 0.046 NS 0.009 83 42.8 95 49.0 NS NS NS
  Only talking about video games 119 62.3 116 57.4 116 60.7 NS NS NS 110 56.7 122 62.9 NS NS NS
  Cannot stop playing 129 67.5 146 72.3 147 77.0 NS NS 0.026 126 64.9 131 67.5 NS NS 0.039
  Playing instead of fulfilling his obligations 129 67.5 137 67.8 127 66.5 NS NS NS 136 70.1 119 61.3 NS NS NS
  Playing all the time 132 69.1 142 70.6 144 75.4 NS NS NS 135 69.6 138 71.1 NS NS NS

Note. Nb min/day Internet M-F: number of minutes per day on Internet from Monday to Friday after school; Nb min/day Internet WE: number of minutes per day on Internet during the weekend; Nb min/day VG M-F: number of minutes per day playing video games from Monday to Friday after school; Nb min/day VG WE: number of minutes per day playing video games during the weekend; VG: video games; Shoot games: shooting games; Strat games: strategic games; RP games: role-playing games; Sim games: simulation games; Manag games: management games; SD: standard deviation; NS: not significant.