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. 2018 Jul 25;120(4):1998–2010. doi: 10.1152/jn.00292.2018

Table 3.

Motion capture marker standard deviation

Measure VR with Perturbations VR without Perturbations Unaltered View
Head marker Train (%change)* 16.1% (19.7%) −0.9% (6.4%) −6.8% (18.2%)
Test (%change) 2.7% (29.1%) −5.3% (22.8%) 6.8% (28.3%)
Train (cm) 5.8 (1.1) 6.0 (0.8) 7.4 (2.1)
Sacrum marker Train (%change) 3.9% (8.7%) 0.7% (9.5%) −5.7% (10.3%)
Test (%change) −8.5% (20.4%) 6.7% (28.0%) −8.2% (15.8%)
Train (cm) 5.1 (0.8) 5.2 (0.8) 4.5 (0.6)

Average values for head and sacrum markers standard deviation during training along with percent change during training and testing for both virtual reality (VR) groups and unaltered view (n = 10 for each group). Standard deviations are in parentheses. Head marker percent change during training significantly differed between groups, denoted with an asterisk (post hoc t-test with Bonferroni correction following significant ANOVA; P < 0.05). We found no other significant differences.