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. Author manuscript; available in PMC: 2020 Mar 4.
Published in final edited form as: Nat Hum Behav. 2019 May 6;3(6):611–624. doi: 10.1038/s41562-019-0592-8

Fig. 7 ∣. Places from the Pokémon game elicit typical place-selective activations in experienced participants.

Fig. 7 ∣

The maps show higher responses to Pokémon scenes than pixelated faces in 5 experienced participants from a follow-up fMRI experiment in which participants viewed downsampled face stimuli (resembling 8 bit game imagery) and scenes from the Pokémon games. The colour bar indicates the T value at each voxel from the threshold (T> 3) over the range denoted in the colour scale. Pokémon-selective voxels (outlined in black) do not preferentially respond to Pokémon scenes versus faces; instead, voxels preferring Pokémon scenes versus faces are in the typical location for place selectivity18, namely, the CoS (outlined in white).