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. 2018 Nov 29;23(12):121618. doi: 10.1117/1.JBO.23.12.121618

Fig. 4.

Fig. 4

Comparisons of (a) SNR in dB, (b) fluence mean values before and after denoising at various photon numbers and domains, and (c) SNR improvement after ANLM filtering at 108 photons. In (a), both the GPU-ANLM filter (dotted) and a CPU-BM4D35 (dashed) are tested in a homogeneous domain (B1). In (b), three benchmarks (B1—homogeneous, B2—absorbing inclusion, and B3—refractive inclusion) are processed; light and dark shaded regions represent one standard deviation from the mean before and after filtering, respectively. A Gaussian filter is applied to B3 and the cross section is shown in black dashed line. A zoom-in view of the inclusion edge in B3 is shown in the inset. All plots are extracted from the vertical line at x=50  mm and y=50  mm after running 1000 repeated simulations.