Table 3.
User experience measures and session characteristics.
| Session characteristics | |||
|---|---|---|---|
| Variable | Rater | M (SD) or n (%) | |
| Completed session a | Session leader | 23 (100%) | |
| Exposure duration (minutes) b | Session leader | 97.22 (23.74) | |
| No calls to session leader | Session leader | 20 (87%) | |
| Reasons for calls (multiple choice) | Session leader | – | |
| Assistance with application required, but participant could have resolved issue themselves | 3 (12.5%) | ||
| Assistance with equipment required, but participant could have resolved issue themselves | 1 (4.2%) | ||
| Application malfunction (not resolvable by participant) | 0 (0%) | ||
| Equipment malfunction (not resolvable by participant) | 0 (0%) | ||
| Participant too distressed to continue and received basic emotional support | 0 (0%) | ||
| Participant too distress to continue and received support requiring clinical expertise | 0 (0%) | ||
| No call made | 20 (83.3%) | ||
| No required visits by session leader (frequency) | Session leader | 21 (91.3%) | |
| Use of in-game pause function | Participant | – | |
| None | 10 (43.5%) | ||
| Yes: too distressing | 3 (13%) | ||
| Yes: other reasons | 8 (34.8%) | ||
| Yes: by accident | 2 (8.7%) | ||
| Levels restarted or skipped (frequency) c | Participant | 0.77 (1.31) | |
| Application restarts (frequency) | Participant | 0.30 (0.56) | |
| All ten levels completed (frequency) d | Participant | 22 (95.7%) | |
| In-session breaks (frequency) | Participant | 1.52 (1.31) | |
| Total duration of breaks (minutes) e | Participant | 5.77 (5.53) | |
| User Experience Measures | |||
| Variable | Rater | M (SD) or n (%) | Correlation with FSQ score decrease |
| Language comprehensibility | Participant | – | – |
| No difficulties | 21 (91.3%) | ||
| Some difficulties | 2 (8.7%) | ||
| Great difficulties | 0 (0%) | ||
| Visual acuity (theoretical range: 0–10) f | Participant | 6.04 (1.74) | r =.201, p =.357 |
| Gatineau Presence Scale: positive score (theoretical range: 0–20) | Participant | 12.39 (4.62) | r =.272, p =.209 |
| Gatineau Presence Scale: negative score (theoretical range: 0–20) | Participant | 13.83 (3.33) | r = −.229, p =.292 |
| SUDs maximum (0–100) g | Participant | 69.09 (24.49) | r =.054, p =.805 |
| SUDs final (0–100) g | Participant | 48.57 (32.23) | r = −.035, p =.874 |
| SUDs maximum minus final (habituation) | Participant | 20.5 (21.6) | r =.11, p =.60 |
| Cybersickness score (range: 0–48) | Participant | 10.43 (6.32) | r =.084, p =.705 |
Defined as either completing all levels or using all allocated time.
Time from session leader leaving the room to either receiving a call from the participants (all levels finished) or ending the session when available time had elapsed.
One outlier who reported 20,000 restarts removed.
The remaining participant completed nine levels.
One outlier who reported 90 minute pause removed.
Verbal anchors “lousy” (0) and “perfect” (10).
Participants asked to remember the subjective units of distress (SUD) reported in-app during application use, both the maximum and final value.