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. 2020 Jan 30;37(1):59–67. doi: 10.5114/biolsport.2020.91499

TABLE 3.

Pairwise comparisons for external and internal game workloads according to the order in which they were scheduled each week in semi-professional, male basketball players.

Variable Statistical comparisons (P value, effect size ± 90% CL)
Game 1 vs 2 Game 1 vs 3 Game 2 vs 3
External workload
Game duration 1.0, 0.10 ± 0.52 1.0, 0.37 ± 0.83 1.0, 0.57 ± 0.92
Absolute PL 1.0, 0.18 ± 0.52 1.0, 0.06 ± 0.83 1.0, 0.25 ± 0.92
Relative PL 1.0, 0.50 ± 0.53 1.0, 0.0 ± 0.83 1.0, 0.50 ± 0.92
High-intensity jumps 1.0, 0.0 ± 0.52 1.0, 0.01 ± 0.83 1.0, 0.0 ± 0.93
Relative high-intensity jumps 1.0, 0.10 ± 0.52 1.0, 0.0 ± 0.83 1.0, 0.10 ± 0.93
Total jumps 0.85, 0.28 ± 0.52 0.91, 0.43 ± 0.83 1.0, 0.13 ± 0.94
Relative total jumps 0.92, 0.28 ± 0.52 0.66, 0.52 ± 0.84 1.0, 0.22 ± 0.94
High-intensity ACC 0.28, 0.48 ± 0.53 0.86, 0.49 ± 0.84 1.0, 0.0 ± 0.67
Relative high-intensity ACC 0.33, 0.48 ± 0.53 0.90, 0.48 ± 0.84 1.0, 0.0 ± 0.93
Total ACC 1.0, 0.18 ± 0.52 1.0, 0.13 ± 0.83 1.0, 0.29 ± 0.92
Relative total ACC 1.0, 0.18 ± 0.52 1.0, 0.04 ± 0.83 1.0, 0.21 ± 0.92
High-intensity DEC 1.0, 0.0 ± 0.52 1.0, 0.29 ± 0.83 1.0, 0.30 ± 0.92
Relative high-intensity DEC 1.0, 0.15 ± 0.52 1.0, 0.29 ± 0.83 1.0, 0.17 ± 0.93
Total DEC 0.12, 0.54 ± 0.53 1.0, 0.18 ± 0.83 0.53, 0.31 ± 0.92
Relative total DEC 0.11, 0.54 ± 0.53 1.0, 0.13 ± 0.83 0.59, 0.30 ± 0.92
High-intensity COD 1.0, 0.21 ± 0.52 1.0, 0.0 ± 0.83 1.0, 0.20 ± 0.93
Relative high-intensity COD 1.0, 0.14 ± 0.44 1.0, 0.0 ± 0.69 1.0, 0.14 ± 0.78
Total COD 0.34, 0.43 ± 0.53 1.0, 0.09 ± 0.83 0.85, 0.45 ± 0.92
Relative total COD 0.33, 0.44 ± 0.53 1.0, 0.01 ± 0.83 1.0, 0.38 ± 0.92
Internal workload
Absolute SHRZ 1.0, 0.09 ± 0.52 0.64, 0.51 ± 0.83 1.0, 0.44 ± 0.92
Relative SHRZ 1.0, 0.07 ± 0.52 0.89, 0.42 ± 0.83 1.0, 0.34 ± 0.92
sRPE 1.0, 0.15 ± 0.52 0.54, 0.56 ± 0.83 0.39, 0.82 ± 0.93*
RPE 1.0, 0.23 ± 0.52 0.69, 0.49 ± 0.83 0.37, 0.68 ± 0.93*

Note: Bolded P value indicates significant (P <0.05) difference

*

indicates moderate effect

^ indicates large effect, CL = confidence limits, PL = PlayerLoadTM, ACC = accelerations, DEC = decelerations, COD = changes-of-direction, SHRZ = Summated-Heart-Rate- Zones, sRPE = session-rating of perceived exertion, RPE = rating of perceived exertion.