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. 2020 Mar 12;11:424. doi: 10.3389/fpsyg.2020.00424

TABLE 1.

Details of study participants, technology ownership and use in the home.

Family Adults (gender, age) Children (gender, age) Devices in the home Frequent activities
1 Katherine (F, 37) Jack (M, 38)1* Harrison (M, 7)* Aurelia (F, 1) Computer Fitness wearable Games console Smart thermostat Smart TV Smartphone Tablet Email Internet Social Media Tasks Work
2 Teresa (F, 42)1* Jim (M, 47) Alfie (M, 8)* Jack (M, 6)* Computer Fitness wearable Games console Smart TV Smartphone Tablet Banking Chat Email Internet Shopping Social media Work
3 Daisy (F, 46)1* Joseph (M, 52) William (M, 14)* George (M, 6)* Computer Games console Media player Smart speaker Smart TV Smartphone Tablet Chat Email Internet Online gaming Social media Videos Work
4 Julie (F, 43)1* Malcolm (M, 49) Adam (M, 13)* Lottie (F, 12)* Paul (M, 6)* Computer Fitness wearable Games console Smart lights Smart plugs Smart speaker Smart TV Smartphone Tablet Banking Chat Email Internet Online gaming Shopping Social media Tasks Videos Work
5 Polly (F, 31)2* Charles (M, 55) Jacob (M, 14) Anna (F, 9)* Darren (M, 7)* Noah (M, 5) Computer Fitness wearable Games console Smartphone Smart TV Tablet Banking Chat Email Internet Shopping Social media Videos Work
6 Beth (F, 43)3* Teddy (M, 8) Finley (M, 6) Reggie (M, 5)
7 Sarah (F, 41)1* Bob (M, 45) Henry (M, 8)* Laurie (M, 6) Computer eReader Smart speaker Smartphone SmartTV Tablet Banking Chat Email Internet
8 Alison (F, 46)2* Thomas (M, 12)* eReader Fitness wearable Games console Smartphone Smartplug SmartTV Tablet Banking Chat Email Internet Online gaming Shopping Social media Tasks Videos Work
9 Olive (F, 40)1* John (M, 37)* Alfie (M, 7)* Elsie (F, 3) Computer eReader Smart TV Smartphone Tablet Banking Email Internet Shopping Social media Tasks Videos Work
10 Jennifer (F, 37)1* Leo (M, 13)* Charlotte (F, 7)* Computer eReader Fitness wearable Games console Smart Speaker Smart thermostat Smartphone SmartTV Banking Chat Email Online gaming Social media Videos
11 Cath (F, 47)3* Stephen (M, 54) Lewis (M, 16) Ben (M, 13) Sophia (F, 8) Jude (M, 3) Computer Games console Smart thermostat Smartphone SmartTV Tablet Chat Email Internet Online gaming Shopping Social media Tasks Work
12 Samantha (F, 49)1* Charlie (M, 16)* Sean (M, 13)* Computer eReader Games console Smartphone SmartTV Tablet Chat Email Internet Social Media Videos Work
13 Rachel (F, 38)2* David (M, 46) Tilly (F, 11)* Freddie (M, 8)* Computer eReader Fitness wearable Games console Media player Smartphone Tablet Chat Email Internet Online gaming Social Media Videos Work

*Participated in interview 1Parents interviewed separately to children 2Parents and children interviewed together 3Only parents interviewed. Example devices: Computer (stand-alone PC, Mac or laptop); eReader (Kindle); Fitness wearable (Fitbit); Games console (PlayStation, Xbox); Media player (media streaming devices that plug into digital televisions to play videos from streaming sites like Netflix, such as Chromecast); Smartphone (iPhone, Samsung Galaxy); Tablet (iPad, LeapPad); SmartTV (television that connects to the internet); Smart Thermostat (Nest); Smart Speaker (home voice activated devices, such as Amazon Echo); SmartPlug (Plugs that can be controlled via an app on a Smartphone); SmartLights (Lights can be controlled via an app on a Smartphone, such as Philips Hue).