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. 2020 Feb 28;17(5):1562. doi: 10.3390/ijerph17051562

Table 3.

Number of participants who meet between 1 and 9 of the Internet Gaming Disorder criteria (adapted from Pontes, et al. [61]).

Number of Criteria
Endorsed
Number of Participants Total % of the Sample (n = 1064) Total % of Online Gamers (n = 535)
1 71 6.67 13.2
2 27 2.54 5
3 10 0.94 1.9
4 10 0.94 1.9
5 1 0.09 0.2
6 1 0.09 0.2
7 2 0.19 0.4
8 2 0.19 0.4
9 4 0.38 0.8