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. 2020 Mar 23;15(3):e0230570. doi: 10.1371/journal.pone.0230570

A Quality of Experience assessment of haptic and augmented reality feedback modalities in a gait analysis system

Thiago Braga Rodrigues 1,*, Ciarán Ó Catháin 2, Noel E O’Connor 3, Niall Murray 1
Editor: Bijan Najafi4
PMCID: PMC7089541  PMID: 32203533

Abstract

Gait analysis is a technique that is used to understand movement patterns and, in some cases, to inform the development of rehabilitation protocols. Traditional rehabilitation approaches have relied on expert guided feedback in clinical settings. Such efforts require the presence of an expert to inform the re-training (to evaluate any improvement) and the patient to travel to the clinic. Nowadays, potential opportunities exist to employ the use of digitized “feedback” modalities to help a user to “understand” improved gait technique. This is important as clear and concise feedback can enhance the quality of rehabilitation and recovery. A critical requirement emerges to consider the quality of feedback from the user perspective i.e. how they process, understand and react to the feedback. In this context, this paper reports the results of a Quality of Experience (QoE) evaluation of two feedback modalities: Augmented Reality (AR) and Haptic, employed as part of an overall gait analysis system. The aim of the feedback is to reduce varus/valgus misalignments, which can cause serious orthopedics problems. The QoE analysis considers objective (improvement in knee alignment) and subjective (questionnaire responses) user metrics in 26 participants, as part of a within subject design. Participants answered 12 questions on QoE aspects such as utility, usability, interaction and immersion of the feedback modalities via post-test reporting. In addition, objective metrics of participant performance (angles and alignment) were also considered as indicators of the utility of each feedback modality. The findings show statistically significant higher QoE ratings for AR feedback. Also, the number of knee misalignments was reduced after users experienced AR feedback (35% improvement with AR feedback relative to baseline when compared to haptic). Gender analysis showed significant differences in performance for number of misalignments and time to correct valgus misalignment (for males when they experienced AR feedback). The female group self-reported higher utility and QoE ratings for AR when compared to male group.

1 Introduction

The assessment of human gait facilitates identification of movement deficiencies and abnormalities that are associated with the development of chronic injuries and disease. It provides objective data to support rehabilitation and retraining. Gait can be analysed and assessed using a variety of methods such as: clinical evaluation techniques; the use of high-speed cameras; force plates; and inertial sensors [1]. The hip and knee are weight bearing joints and play a key role in gait stability. The displacement of knee—called varus/valgus—is a misalignment of the tibiofemoral joint. The valgus knee (as per Fig 1a) is a condition whereby the knees turn outwards, whilst in the varus knee (Fig 1c) is a condition that causes the knees to turn inwards inwards [2]. This disorder occurs because the tibia is not aligned correctly with the femur, giving a different shape to the leg line.

Fig 1. Tibia alignment: Varus (1a), normal (1b), and varus (1c) knee.

Fig 1

Red arrows represent misalignment in the tibiofemoral joint. The blue arrows represent alignment of the tibiofemoral joint.

Excessive varus/valgus alignment can lead to serious orthopedics problems such as osteoarthritis [3]. Extreme cases of knee misalignment may need to be addressed surgically. If not properly treated, it can result in severe injuries from joint wear to diseases, e.g. knee arthrosis and osteoarthritis. However, in less severe cases, symptoms can be reduced with physiotherapy, corrective exercises, and through gait re-training [4]. There are some rehabilitation procedures to help with varus/valgus knee such as strengthening of hip and knee muscles [5]. Critical to all types of rehabilitation is appropriate feedback.

Feedback is a powerful tool for motor skill learning and helps with the sensory perceptual information as part of performing and learning a skill [6]. The accuracy of exercise performance with feedback in physiotherapy influences the healing process of the patient greatly. Crucial to successful rehabilitation is for the patient to understand the feedback, be it from a clinician or system. [7]. Some of the feedback systems include modalities such as: 2D screens; haptic; audio; expert guidance; and in more recent times Virtual Reality (VR) and Augmented Reality (AR) [810].

All of the different feedback approaches have advantages and disadvantages. For example, with 2D screen feedback, the user is limited in terms of the direction they can walk i.e. they are always required to walk towards the screen and must have their head up facing the screen. Audio guidance addresses this issue, but users need to clearly understand the guidance. With audio, this has shown to be an issue and a source of confusion [8]. The use of expert guidance has many benefits, but it requires the user to attend an expert clinic; the expert to be available; and is based on subjectivity of the clinician. Considering existing feedback modalities, 2D screens, audio and expert guidance, haptic has been shown to support the greatest user improvement for gait re-training [11, 12]. However, this requires the accurate placement of the haptic feedback display. AR has been very successful in education and considering the limitations of existing approaches, and the potential of AR as a portable, wearable and visual feedback modality is under researched and certainly worth investigating.

AR is an interactive experience in a real-world environment whereby real world objects are augmented with virtual information [13]. The future of AR points to a deeper use of technology augmenting human performance across a range of application domains [14]. Despite the countless possible applications and advances in the industrial sector, the understanding of user perception of AR technology is limited. Hence, there is a real need for user studies to determine the usability and utility of AR in different domains. This can be addressed through the Quality of Experience (QoE) framework. In this work we employed a questionnaire in order allow users to self-report on their perception of AR and Haptic feedback systems (in terms of utility, usability, interaction, and immersion). In terms of system utility (e.g. easiness to adjust to feedback), usability (e.g. feedback easy to understand), interaction (e.g. how users interact with feedback), immersion (e.g. awareness of body whilst moving.). The use of AR via wearable smart glasses in the field of gait rehabilitation is certainly an area under researched to-date. This study investigates if AR has the potential to be a lightweight and portable feedback alternative for rehabilitation protocols considering both objective (performance) and subjective (user QoE) evaluations.

Whist the previous discussion has justified the importance of understanding user perceptual quality of haptic and AR based gait feedback, the task of measuring user perceptual quality of multimedia experiences is complex. QoE is a user centric paradigm that allows us to evaluate the “degree of enjoyment or annoyance of an application, system, or service” of a multimedia experience [15]. It represents “the fulfillment of user’s expectation in respect to utility and enjoyment of that application or service” [16]. In order to evaluate any service and system from a QoE perspective, different Influencing Factors (IF) need to be considered. There are three main IF categories in QoE research: Human IF (e.g. gender, background), Context IF (e.g. Physical condition of varus/valgus in the case of this work, task), and System IF (e.g. AR versus Haptic, colour, screens).

In the recent years, with the advent of internet, advanced sensors, and internet of things (IoT), new proposals on evaluating QoE in a continuous manner have been proposed [17, 18], and models of assessing several multimedia systems were built [19]. Here, with the utility of the feedback as a key concern, the proposed work presents a novel QoE “system” level comparison of two feedback modalities (AR vs Haptic) within a gait analysis system. Our QoE comparison includes data analysis from post-test self-reported measures and also objective data comparison in terms of user responses (i.e. changes in gait if any) to each of the feedback modalities. In addition, we include analysis on the human factor (gender) and its effects on QoE and performance.

2 Related work

This section contains a critique of related research in terms of multimodal gait feedback systems and QoE assessments approaches for Haptic and AR (not all are specific to gait feedback). Each of these aspects are relevant to the scope of this work.

Haptic feedback has been studied in many works related to human activities [20], motor learning [21], and gait retraining [22]. Numerous works have compared haptic feedback with other modalities and have reported haptic: to be “less intrusive” than virtual reality feedback [23]; to be better in supporting task performance when compared to visual feedback for lower extremities [24] in gait; not to affect ecological validity of interaction compared with other modalities [25]. In addition, Haptic has been reported as easier to understand and follow when compared to auditory and visual stimuli [26]. Haptic feedback was also used to enhance the realism of a walking experience in multimodal environments [27]. Haptic feedback has also been used as an important tool in gait retraining for treatment of knee osteoarthritis [28]. In [11], closely aligned to the focus of this work, a gait re-training system employed haptic feedback to change gait parameters including varus/valgus misalignments. The system and results served as basis for this work by informing the use of haptic feedback to capture and improve gait parameters including knee alignment. They also highlighted issues whereby users were confused when receiving more than one feedback simultaneously (i.e. on different parts of the body). Such issues are again validation for why QoE assessments of such feedback mechanisms are required.

Some authors have applied Augmented Reality in gait analysis. In [29], a low-cost gait analysis system was developed using AR markers and a single video camera. The AR markers were used to track body segments and capture gait variables. Even though the authors achieved calibration and accurate tracking for gait angles, they highlighted the use of markers as a limitation (e.g. this system could not be used for treadmill walking). The use of different AR devices was also reported for guided walking in [30, 31]. These works indicated that novel AR technologies could be used in walking guidance with performance, body stability with positive impact in gaze and locomotor control [32, 33].

Considering these works, the use of AR for gait feedback has not been deeply explored. There are some exploratory works that suggest employing AR for gait retraining. The results reported in [34] results in significant improvement in gait over a 2D monitor. Other research has reported the use of AR in gait posture training [35] reported statistically significant improvement in posture, balance, and velocity. In [36], a gait retraining system was developed to modify footprint parameters. The authors concluded that AR could help to quickly modify user’s footprint parameters. Although these works make a valuable contribution, there was no qualitative metric employed that informs if users were satisfied or enjoyed the feedback experience. This is critical because it informs designers about how the users enjoy, engage, and experience such systems.

Several authors have used QoE assessment in multimedia systems as a paradigm to quantify how various factors of the system influence perceived quality levels from the user perspective. In [37], user QoE levels were compared in an immersive Virtual Reality and Augmented Reality applications. A sample size of twenty-one participants was divided randomly into two groups. Both objective and subjective metrics were gathered. The authors considered system, psychological, and user factor to evaluate quality. The QoE evaluation suggested that users felt safer and accustomed with the use of AR when compared to virtual reality. In [38], a QoE evaluation of a motor skills rehabilitation game was developed. The authors have assessed QoE through user engagement, task success, interaction, and socialization. This study reported that high QoE scores can be linked to high performance. These works demonstrate the need of a qualitative study for different applications. Several works have reported that valgus/varus incidence is different across gender groups [39, 40]. Anatomical differences between males and females lead to differences in knee alignment, and are a potential cause of anterior cruciate ligament injuries in females [41, 42]. Females, in general, have wider hips than males, influencing kinematic factors related to injury such as knee valgus/varus. Since the incidence of valgus/varus misalignments is different between males and females, we considered gender as an important factor to consider of this study.

Considering existing literature, the novelty of the work presented in this article lies in the evaluation and analysis of users’ QoE (self-reported measures and objective measures) of Haptic and AR feedbacks in our gait analysis system. The focus is on comparing subjective and objective metrics for correcting knee alignment with these two different feedback modalities (Haptic and AR).

3 System and feedback architecture

Our gait system is composed of a capturing module, a presentation module and a data processing module. The capturing module consists of 6 Inertial Measurement Units (IMUs). The Feedback module contains two components: Haptic and Augmented Reality modules. Finally, the data processing system is a quadcore Intel Core i7 laptop, 16GB DDR4 RAM, 3.2Ghz, GTX 1060-6GB was used to integrate all modules and is also the Wi-Fi WebSocket server for all modules as per Fig 2.

Fig 2. Gait feedback system modules and system architecture.

Fig 2

The figure shows sensor placement and coordinate systems from different views.

3.1 Capturing module—IMU

The capturing module contains 6 X-Sens IMU’s [43] and placed on the body as per Fig 2. A real-time Wi-Fi synchronization and streaming protocol for multiple IMUs was developed in C#. This streaming protocol is important for it ensures that no data is lost, that feedback is presented without delay, and all modules can work independently. In terms of internal configuration of each IMU, 10 streams of data were captured: 3D acceleration from triaxial accelerometer (Accxyz), 3D angular velocity from triaxial gyroscope (Gyroxyz), 3D magnetic field from a triaxial magnetometer (Magxyz), and UNIX timestamp. As discussed later in this section, the Accxyz, Gyroxyz, and Magxyz were fused to provide quaternion representation. The developed protocol fuses, in real-time, accelerometer, gyroscope, and magnetometer data and generates the quaternion orientation. The datasets from the IMU’s were synchronized with the computer CPU clock ensuring no packet loss. This module, processes in real time, the quaternion and Euler angles of each sensor and generates angles for knees, hips, tibia, and trunk lean. Data from the sensors was sampled at 40Hz on all three axes and sent through a Wi-Fi interface to the server computer. Further details on the multi-IMU streaming protocol is available in [44, 45] for the interested reader.

To represent the orientation of a rigid body or frame coordinates in 3D space, a quaternion representation was employed. This complex number representation defines any spatial rotation around a fixed point or coordinate system. A quaternion q = [q0q1q2q3] was used to calculate an angle θ about a fixed Euler axis [46, 47]. To get the angle between two joints with IMU, quaternion matrices were obtained by fusion of the 3 internal modules (Accxyz, Gyroxyz, Magxyz) using a Madgwick-based orientation filter [48]. The quaternion generated by the orientation filter represent s the spatial rotation of each IMU and can generate any joint angle (knee angle in this case) for each axis. Having each Euler angle, it is then possible to reference one IMU to another and determine the angle between two sensors. This angle between the two IMU’s was used as part of the walking evaluation during experiments. At the start of each test, while the user was stand, sensor calibration was obtained using the IMU quaternion in Euler angles θx, θy, θz in North-East-Down (NED) Z-Y-X sequence as in Eq (1).

[θxθyθz]=[arctan2(q0q1+q2q3)1-2(q12+q22)arcsin(2(q0q2-q3q1))arctan2(q0q3+q1q2)1-2(q22+q32)] (1)

To find the tibia projection angle in the frontal, lateral, and sagittal planes, we need to calculate unit vectors on each quaternion coordinate system. This calculation converts the current quaternion of each IMU to direction cosine matrices. We take then the calibrated θx, θy, θz and convert them into a unit vector in the ZYX order as in Eq (2). We then applied this to the calibrated Euler angles.

[IMUxIMUyIMUz]=[M[1,1]M[1,2]M[2,1]M[2,2]M[3,1]M[3,2]M[1,3]M[2,3]M[3,3]]given,M[1,1]=Cos(θy)Cos(θz)M[2,1]=Cos(θz)Sin(θx)Sin(θy)+Cos(θx)Sin(θz)M[3,1]=-Sin(θx)M[1,2]=-Cos(θy)Sin(θz)M[2,2]=Cos(θx)Cos(θz)-Sin(θx)Sin(θy)Sin(θz)M[3,2]=Cos(θy)Sin(θx)M[1,3]=Sin(θz)M[2,3]=-Cos(θy)Sin(θx)+Cos(θx)Sin(θy)Sin(θz)M[3,3]=Cos(θx)Cos(y) (2)

To get any IMU joint angle (tibia angle in our case), we convert each IMU quaternion into Direction Cosine Matrices (DCMxyz) (Eq (3)) and multiply the direction vector IMUxyz as in Eq (4). Finally, we apply trigonometry of right-angle triangle of IMUxyz of the directional vector vxyz on the desired plane (Eq (5)). The angle θ between two IMU will be as in Eq (6).

DCMxyz=[(q02+q12-q22-q32)2(q1q2+q0q3)2(q1q3-q0q2)2(q1q2-q0q3)(q02-q12+q22-q32)2(q2q3+q0q1)2(q1q3+q0q2)2(q2q3-q0q1)(q02-q12-q22+q32)] (3)
vxyz=[DCM][IMUxIMUyIMUz] (4)
θIMU=atan(vxvz) (5)
θ=θIMU1-θIMU2 (6)

3.2 Feedback modules

In this section, Haptic and Augmented Reality feedback modules are presented.

3.2.1 Haptic module

A bespoke wearable haptic module was designed for gait feedback purposes as illustrated in Fig 3. No off-the-shelf haptic modules satisfied our requirements of being lightweight, wearable, and provide a haptic sensation. The Haptic module was developed to provide the correct feedback to the user according to his/her movements [49]. The two haptic modules had an ESP8266 Wi-Fi micro-controller board with a WebSocket client. Each module was composed of a leg mounted strap; two vibration units (Fig 3a); and communication and micro-controller with battery unit (Fig 3b).

Fig 3. Haptic feedback module.

Fig 3

It contains haptic motors (a) and the Wi-Fi microcontroller responsible for the web-socket client (b). All the units are sheltered within ABS plastic cases (30x30x10mm) for the haptic module and (40x30x10mm) for the Wi-Fi micro-controller.

The leg mounted bracelet is attached to the users’ skin as per Fig 2. The vibration units are enclosed within the plastic casing. The design of the circuit contains MOSFET transistors operating as switches. There was also a pulse width modulation control to allow precise change of the intensity of the vibration unit if required. When the signal is received by the communication unit, the vibrating unit provides a high level TTL output signal to the transistor’s gate. This signal leads the transistor to operate in the “saturation region” and permitting the current to reach the motor. A freewheel diode was installed across each motor of the vibration units to remove voltage spikes due inductive nature of the load when switched off [50]. This prevents malfunction of the hardware, protecting the I/O ports of the microcontroller inside the communication unit from electromotive force (EMF).

3.2.2 Augmented reality module

Our AR module consisted of an Epson Moverio Bt-300 Smart Glasses [51] connected with a WebSocket protocol. A WebSocket client in the AR module was employed as it allowed the web server to establish a connection with the feedback application and communicate directly with it without any delay (typically web communication consists of a series of requests and responses between the client and the web server, where, for real-time applications, this technique is not well suited [52]). With the use of WebSockets, we established a connection only once, and the communication between the server and the feedback application could follow without problems related to delay and synchronization.

3.2.3 Activation of feedback modules

The feedback state diagram is shown in Fig 4. The user input is compared with the kinematic model which controls the feedback mechanism according to the activation threshold. The kinematic model was defined as per Fig 4, with activation thresholds for each feedback defined at +7o for valgus, and -7o for varus i.e. if valgus/varus angle extended beyond the defined threshold, feedback was provided to the user. These values represent normal angle limits of knee alignment [53]. The model constantly evaluates the current tibia angle in order to compare with threshold values. Each person has their own walking style and for this reason it is difficult for a participant to have perfect alignment throughout every single part of the gait cycle while walking naturally. Because of this, every small change between baseline (no feedback) and test (both feedback) was observed during testing.

Fig 4. Flowchart (a) and feedback state diagram (b).

Fig 4

These diagrams represent the feedback control system. User knee angle is used as input, which will be compared constantly with kinematic model. The user then receives haptic or AR stimuli to correct knee alignment.

The feedback in the Haptic module was presented as vibrations on each leg whenever the participant’s tibial angle was above or below the activation thresholds for valgus and varus. The correct alignment of each leg resulted in “no vibration” (i.e. no feedback provided) on the Haptic bracelet. During the training phase (see section IV), participants were told that no feedback from haptic means they are in correct alignment. The objective given to the participant was to receive the least amount of vibration as possible. The feedback in the AR module was presented as circle visualizations on the AR glasses (see Figs 4 and 5). The user sees a projection of 6 circles in their field of view (3 of each leg as per Fig 5). Again, whenever the tibial angle was above or below the activation thresholds for valgus and varus. For each leg, three circles control the states of the knee according to valgus and varus angles. The correct alignment of each leg is achieved when the blue circle in the middle is lit. The objective given to the participant is to keep the circles blue during trial.

Fig 5. AR and haptic feedback activation controls.

Fig 5

AR feedback iscontrolled by colored circles: redfor misalignments and blue for alignment. Haptic controls are vibrations oneach leg: 1 and 4 for Valgus, 2 and 3 for Varus.

4 Experimental protocol

This research was approved by the Athlone Institute of Technology Research Ethics Committee on the 23rd of January of 2019. Participants consent was obtained in written format and stored in a secure location. Data were anonymized for all trials and participants. After ethics approval, a test with healthy participants was conducted. A convenience sampling approach was employed to recruit twenty-six participants (13 males, 13 females) with an average age of 27.54 (± 6.57) years. Due to previous knee or walk abnormalities, data of two participants was omitted. The gender balance guidelines have been applied as per ITU-P913 standards for objective and subjective quality assessment [54]. A within group experimental design was employed; hence each participant experienced both the haptic and AR feedback modalities. The ordering of how the participants experienced the feedback was randomised. Participants were tested on two different days and the protocol adhered to the approach taken in numerous related works in the literature [17, 37, 55] and included the steps outlined in Fig 6.

Fig 6. Testing protocol.

Fig 6

This protocol was consisted during all trials for all participants. The full protocol is available in S1 File.

During the information phase, each participant was greeted and thanked for their participation. After a brief explanation, written consent was obtained. Participants were brought to the waiting room and were provided with an information sheet that fully described the experiment. The screening phase assessed a participant’s visual acuity color perception, and ability to perceive the haptic stimuli [5658]. The screening process for participants for visual acuity, color perception, and haptic sensation required participants to achieve a threshold score to be eligible for the actual testing. For the Snellen test, a score of 20/20 was required. For the Ishihara test, thirty-eight color plates were used and only 4 errors were allowed during examination. For the haptic screening, participants were required to differentiate 4 vibration patterns and location [58]. Upon completion, baseline metrics of gait angles: left and right hip, left and right knee, left and right tibia (for varus/valgus assessment), and trunk lean were captured over a two-minute period using the devices outlined in Section III. For this experiment, we only analyzed tibia angle to evaluate feedback. Full gait analysis considering all angles will be evaluated as part of a future work study.

For training and testing phases, participants were randomly assigned into two groups (Haptic/AR, and AR/Haptic) depending on which feedback the participant experienced first. Each participant experienced one of the feedback modalities and had a week break before they were presented with the alternative modality feedback. As part of the training, participants were introduced to the AR and the haptic modules as appropriate for the given test day. The devices were fitted to the participant by the principal investigator and an opportunity for adjustment was provided to ensure there was no discomfort. After sensor placement, participants were securely guided to a treadmill where they were asked to select a walking speed with which they felt comfortable (the range selected by users was between 2.5 and 4 miles per hour). Following this, in the test, the speed each participant selected was maintained for training and testing of both feedback modalities. Instructions for each feedback were explained with 3 feedback sheets (available in S1 File) showing the difference of the three different knee states (valgus, normal, varus). Participants were aware that each leg was independent so that even though one leg was on valgus state, the other one could be aligned for example. Participants walked 2 minutes for base-line capture (no feedback), 30 seconds for feedback training, and 2 minutes (with feedback).

4.1 QoE questionnaire

As per [59], twelve questions asked were asked of all participants on the experience of both feedback modalities. For the subjective analysis, QoE factors were evaluated in form of questionnaires after the gait assessment phase as per Fig 6. QoE takes into consideration how system, human and contextual factors contributes to a user’s perceived quality of a system [19]. The literature suggests that the accepted approach to measuring a user’s perceived quality of his or her experience is based on self-reported measures via post-experience questionnaires. The developed questionnaire was used to determine an overall mean opinion score (MOS) based on feedback from users [60].

The twelve questions were developed to evaluate system utility (questions 1-3), usability (questions 4-6), interaction (questions 7-9), and immersion (questions 10-12). For each of those 4 assessment variables, 4 standard questionnaires were used as guidelines: The System Usability Scale (SUS), ITU-T methods for subjective assessment of quality, Igroup presence questionnaire (IPQ), and Computer System Utility Questionnaire (CSUQ) [54, 6163]. The rating system used was a seven-point Likert scale to determine whether or not the participant agreed with the statement. The full questionnaire is available in [59] and per Table 3 in the results section. The ordering of the questions was randomized for the different participants to negate any ordering effects.

Table 3. MOS questionnaire results.

QoE Factor Question AR Haptic
MOS SD MOS SD Sig. (2-tailed)
Utility 1 “When I received feedback, I adjusted easily and quickly.” 4.458 1.414 3.500 1.588 0.015 **
2 “My walking style changed during experiment.” 4.625 1.469 5.000 1.216 0.367
3 “The system could not be used without the support of an expert.” 3.083 2.205 2.708 2.331 0.362
Usability 4 “The feedback was easy to understand.” 5.667 0.917 5.458 0.932 0.307
5 “I needed to learn a lot of things before I could use the system.” 4.625 1.377 4.875 1.191 0.366
6 “The system was difficult to use.” 5.000 1.180 4.917 1.613 0.714
Interaction 7 “The feedback was clear.” 5.583 0.881 5.458 0.833 0.479
8 “I had to concentrate in order to understand what the system expected me to do.” 2.542 2.167 2.042 1.944 0.261
9 “The system provided consistent feedback.” 5.333 1.239 5.208 1.318 0.664
Immersion 10 “I was aware of my body whilst moving.” 5.250 1.152 5.500 1.022 0.207
11 “I was aware of the real world surrounding while walking (e.g. sounds, room temperature, other people, etc.)” 1.917 2.083 1.708 1.574 0.585
12 “I was engaged with the system.” 5.208 0.932 4.583 1.767 0.100

** p < 0.05

4.2 Data processing and statistics

As outlined in the methodology section, QoE and objective metrics were captured for each trial. Participants were categorized into AR and haptic. Subgroups of males (N = 13) and females (N = 13) were also randomly defined for gender analysis purposes. In order to compare differences across groups, a Shapiro-Wilk normality test [64] was conducted. All variables were with a normal distribution (p>0.05). A dependent samples t-test was performed on the data with 95% confidence level. For the objective analysis, we have reported differences between AR and haptic groups for number of alignments after receiving feedback, and the amount of time participants were not aligned. We have also reported the same analysis considering gender. These comparisons were done by dependent samples t-test at 95% confidence level. The QoE model (QoEMF) for each feedback for a number p of participants was designed to be average of the four-assessment metrics: Utility (UtF), Usability (UsF), Interaction (InF), and Immersion (ImF) as in Eq (7).

QoEMF=n=1pUtFn+UsFn+InFn+ImFn4 (7)

5 Results

In this section we present analysis and discussion of the data captured during the experiment: objective measures of performance (i.e. number of misalignments for each feedback modality); and subjective evaluation from post-test QoE questionnaires for each of the feedback modalities. In addition, we include analysis by gender.

5.1 Objective results

For the objective data, we analysed how the participant reacted to each of the types of feedback i.e. if or how did they change their walking style based on each feedback modality. For each leg, 3 distinct states were defined: varus, correct position, and valgus. We report, for each state, the time the participants remained in misalignment during the experiment, and the number of times the participant needed feedback (feedback cue) during the experiment (2 minutes). We also provide detail on the number of complete alignments (both legs in correct position) and misalignments for each leg.

Table 1 contains performance report of varus and valgus alignment of all participants after experiencing AR and Haptic feedback. It also includes a further categorization by gender. The results show statistically significant differences between the AR and Haptic feedback in terms of the number of varus, valgus, and total misalignments for baseline and test. Participants performed better with AR feedback, with a reduction of 31% for varus, 13% for valgus. All reported results considered 95% and 90% confidence interval. Statistically significant differences in performance is reported for the AR feedback in reducing varus and total misalignments with a two-tailed p < 0.1 and p < 0.05. For gender analysis, the male improved for varus (45% p = 0.034) and valgus (18% p = 0.073) while females did not have statistically significant improvement. The ordering of feedback did not influence performance (p > 0.1).

Table 1. Number of varus, valgus and improvement for AR and haptic feedback per gender.

Group Trial Augmented Reality Feedback Haptic Feedback
Varus Valgus Total Misalignments Varus Valgus Total Misalignments
Participants Baseline 62.772 59.363 122.136 55.273 61.545 116.818
Testing 43.272 51.181 94.454 47.136 56.182 103.318
Sig. (2-tailed) 0.048 ** 0.444 0.046 ** 0.359 0.546 0.167
Improvement 31% 13% 22% 15% 9% 12%
Male Baseline 76.454 74.363 150.820 71.363 67.181 138.545
Testing 54.818 52.000 106.818 65.272 65.000 130.272
Sig. (2-tailed) 0.034 ** 0.073 * 0.041 ** 0.684 0.841 0.565
Improvement 45% 18% 33% 9% 3% 6%
Female Baseline 49.090 44.363 93.454 39.181 55.909 95.090
Testing 31.727 50.363 82.090 29 47.363 76.363
Sig. (2-tailed) 0.187 0.735 0.632 0.344 0.566 0.187
Improvement 35% -13% 13% 26% 15% 20%

* p < 0.1,

** p < 0.05

Table 2 contains performance data in terms of how long users were in the varus and valgus positions during the 2 minutes trials. We have confirmed that only AR feedback could reduce varus time with statistically significant difference for baseline and testing. Participants had better performance in time with AR feedback in reducing varus in 11%, valgus 64% and Total misalignments 37%. Males had significant improvement in valgus time (63% p = 0.047). The performance for the Haptic feedback increased the number of misalignments with the male group (-49% p = 0.06). This suggests that the users were somewhat confused by the haptic feedback. Statistically significant difference in performance was only reported for the AR feedback in reducing varus and total misalignments with a two-tailed p<0.05. The ordering of feedback did not influence performance (p > 0.1).

Table 2. Time of varus and valgus and improvement for AR and haptic feedback per groups.

Group Trial Augmented Reality Feedback Haptic Feedback
Varus (s) Valgus (s) Total Misalignments (s) Varus (s) Valgus (s) Total Misalignments (s)
Participants Baseline 76.292 75.566 151.858 70.909 83.654 154.563
Testing 67.785 26.669 94.454 85.621 75.339 160.956
Sig. (2-tailed) 0.877 0.039 ** 0.040 ** 0.142 0.348 0.635
Improvement 11% 64% 37% -21% 10% -4%
Male Baseline 66.504 63.934 130.438 58.515 83.204 141.720
Testing 51.067 23.918 114.985 87.249 70.422 157.661
Sig. (2-tailed) 0.737 0.047 ** 0.439 0.060 * 0.373 0.460
Improvement 22% 63% 12% -49% 15% -11%
Female Baseline 86.080 87.198 173.279 83.303 84.103 167.407
Testing 84.503 72.299 156.803 83.994 80.257 164.251
Sig. (2-tailed) 0.915 0.188 0.450 0.958 0.736 0.857
Improvement 1% 17% 9% -1% 5% 2%

* p < 0.1,

** p < 0.05

5.2 Self-reported questionnaire results

Table 3 present results of the MOS self-reported measures via post-test questionnaires. Table IV presents the results considering the gender variable. Since the AR and Haptic groups were randomized repeated measures, a dependent samples t-test was performed on the data with 95% confidence level using the IBM statistical analysis software package SPSS [65].

As per Table 3, out of the 12 questions asked, only Question 1, which was asked if whenever the participant received feedback, he or she adjusted easily and quickly, reported a statistically significant difference between AR and Haptic feedback with a two-tailed p value of 0.015, p<0.05. The AR group reported a MOS rating of 4.458 whereas the Haptic feedback 3.5. This result is confirmed that even not knowing performance, participants felt the AR feedback was more effective in reducing misalignments. Considering the discussion in section V.A about how participants responded to the haptic feedback (i.e. increase in misalignments), this results raises an interesting questions about the ease of understanding of haptic feedback for participants. For all other questions, excluding Question 2, the AR feedback had greater MOS than Haptic feedback (although not statistically significant).

Table 4 presents results of the MOS Questionnaire by gender. The female group reported a statistically significant difference between AR and Haptic for Question 1. Male group also reported a statistically significant difference for Question 2 (“My walking style changed during experiment.”) and Question 12 (“I was engaged with the system.”).

Table 4. MOS questionnaire results considering gender.

Male Group Female Group
QoE Factor Question AR Haptic AR Haptic
MOS SD MOS SD Sig. (2-tailed) MOS SD MOS SD Sig. (2-tailed)
Utility 1 4.417 1.564 3.667 1.723 0.169 4.500 1.314 3.333 1.497 0.049 **
2 4.000 1.758 5.250 0.621 0.044 ** 5.250 0.753 4.750 1.602 0.309
3 3.083 2.353 2.667 2.424 0.318 3.083 2.151 2.750 2.340 0.653
Usability 4 5.583 1.164 5.083 1.083 0.111 5.750 0.621 5.833 0.577 0.754
5 4.667 1.435 4.917 1.083 0.555 4.583 1.378 4.833 1.337 0.515
6 4.833 1.403 4.583 1.781 0.491 5.167 0.937 5.250 1.422 0.777
Interaction 7 5.417 1.164 5.333 0.887 0.723 5.750 0.452 5.583 0.792 0.551
8 2.333 2.229 1.583 1.729 0.212 2.750 2.179 2.500 2.110 0.718
9 5.167 1.337 4.917 1.730 0.555 5.500 1.167 5.500 0.674 1.000
Immersion 10 5.167 1.466 5.250 1.356 0.754 5.333 0.778 5.750 0.452 0.175
11 1.083 1.505 1.333 1.073 0.536 2.750 2.301 2.083 1.928 0.314
12 5.083 1.164 3.667 2.059 0.043 ** 5.333 0.651 5.500 0.674 0.504

** p < 0.05

Utility, Usability Interaction, Immersion, and QoEM scores of AR and Haptic feedback by gender are shown in Fig 7. AR feedback showed significant Utility (p < 0.05) for female group, which indicated that females found AR feedback more useful than Haptic feedback for this experiment. This QoE factor is related to adjustment to feedback, changes in walking styles and system support.

Fig 7. QoE questionnaire scores for AR and Haptic feedback by gender.

Fig 7

6 Discussion

In this section we discuss the results of the comparison between AR and haptic feedback. Due to the fact that haptic feedback has been reported as a viable feedback modality across many fields such as rehabilitation and gait re-education, our assumption was that haptic feedback would report better results in terms of user performance (and also possibly QoE).

Haptic information is given directly at the joint that the user needs to change whilst AR feedback the participant needed to process visual information and change the leg related to that change. Surprisingly as seen in the results, AR feedback not only reduced the number of misalignments, but from the subjective questionnaire analysis, users reported that AR feedback helped to reduce the number of misalignments better than haptic. Although the results indicate that both feedback modalities reduce the occurrence of varus and valgus misalignments, AR feedback significantly reduced the number of varus misalignment (by 31%) when compared to baseline readings. Whilst the reductions for valgus (for AR) and neither varus nor valgus are significant for haptic, approximate reductions of between 9%-15% are positive.

Looking deeper at the analysis considering gender influence on the results, for the male AR group, the level of reduction for varus was 45% (and 18% for valgus misalignments). Consistent with the male group, although to a lesser extent, AR feedback reduced the number of varus misalignments by 35% for the female group (not significant when compared to baseline). These results demonstrate the utility of employing both feedbacks, but in particular AR feedback. It also raises an interesting question to understand why females’ knee did not have a significant change after receiving feedback. Feedback and users’ responses to same is an important topic to understand. In our use case, it can have a significant impact on a person’s Quality of Life. Reducing misalignments can also reduce the injury incidence more. These results are important for the research community and was also a good indicator for future work, where we will extend the research for understanding physiological measures and what happens in a clinical setup for males and females.

For the QoE analysis, subjective evaluation of questionnaires for feedback utility, usability, interaction, and immersion was performed. Table 3 reported results of the MOS questionnaire for all participants. When participants were asked about adjustment after feedback in Question 1 (“When I received feedback, I adjusted easily and quickly.”), they felt that AR was more effective in changing varus and valgus misalignments. This correlates with the objective analysis in Table 1. For the MOS questionnaire considering gender, the male group reported that they believed their walking style changed based on the AR feedback. They also reported higher engagement when using the AR glasses than haptic devices. The female group reported higher utility of AR feedback. These difference between gender groups highlight the importance of considering human factors and employing QoE analysis in these types of novel feedback studies. Considering that many researches were conducted using current feedback tools such as 2D screen and haptic, this study can be a new paradigm in using immersive technologies in gait re-training and promotion of rehabilitation protocols.

7 Conclusion

This paper presented a comparison of Haptic and Augmented Reality as feedback modalities in a gait analysis system. It compared, in terms of objective and subjective ratings, how users perceived and responded to Haptic and Augmented Reality feedback. Based on the results, the novel AR approach has significant potential as a method of gait rehabilitation. The objective evaluation tells us that AR significantly reduces the number of knee misalignment. In addition, subjective questionnaire assessment provides interesting results in terms of how users feel their walk changed positively with AR feedback. The agreement of objective and subjective evaluations serves as basis of using AR as part of a rehabilitation protocol. Both gender groups considered reported that AR had greater utility than haptic feedback. The male group showed statistically significant improvement in varus, valgus, total Misalignment, and valgus time. Future work will also assess the validity that AR feedback not only provides higher QoE scores but also promotes less cognitive workload in comparison with haptic as well as instantiation of the QoE model proposed above. Physiologic measures and pupillary response will also be evaluated and their inference to QoE will be analysed.

Supporting information

S1 File

(RAR)

Acknowledgments

The authors would like to acknowledge Dr. Paul Archbold and Mr. Eoin Woodlock for the use of the laboratory space for data collection.

Data Availability

All relevant data are within the paper and its Supporting Information files.

Funding Statement

The work presented in this paper has been supported by the Irish Research Council under grant GOIPG/2017/803 awarded to T.B.R. This publication has also been supported by the Science Foundation Ireland (SFI) under grant number SFI/12/RC/2289_P2 awarded to N.OC. and grant number SFI/13/RC/2106 awarded to N.M. The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.

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Decision Letter 0

Bijan Najafi

22 Oct 2019

PONE-D-19-27305

A QoE assessment of haptic and augmented reality feedback modalities in a gait analysis system

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Reviewer #1: In this manuscript, the authors tested effects of haptic and augmented reality feedbacks on varus/valgus motion during walking in healthy young subjects, and evaluated and compared quality of experience between the feedbacks. Please refer to my comments below for improving this manuscript.

Title

Write out QoE. It is very awkward to see an abbreviation in the title: 1) the abbreviation was never introduced in the authors manuscript before, and 2) I am sure there are many potential readers who do not understand what the “QoE” means if they are not written out.

Introduction (and Related Work)

One of the biggest importance of the introduction should be what is the goal of this study, and why is it important to achieve the goal. However, none of these were addressed well in the current introduction. For example, how important giving feedback to patients (e.g., knee oa, arthroplasty) during rehabilitation. Why did authors test haptic and AR feedbacks over other feedbacks? Also, why is it important to evaluate quality of experience? At least, these need to be addressed in the introduction.

For some minor comments, why is “g” always capitalized for “Gait”? Any special reason?

I am not sure if Figure 1 is necessary and appropriate. Before the position of Figure 1, AR and haptic was not even introduced. If the authors want to describe what valgus/varus is for readers who are not familiar with the terms, please revise the figure.

For the Related Work section, I don’t think this section specifically describes the benefits of haptic and AR feedbacks on valgus/varus during walking. The reference [23], testing 9 healthy people does not necessarily “demonstrate” effects of haptic feedback. For AR and QoE, the paragraphs don’t justify why using or assessing these are important.

System and Feedback Architecture

This section provides enough details about data processing. I only have some minor comments.

In Figure 2, please provide photos from some other angles if the authors have some.

In section 3.1., did the authors use matlab and develop their own code for all calculating angles? If so, please state this somewhere. Or did the authors use software that comes with Xsens IMUs (as far as I know, Xsens provides software that calculates angles). If so, I am not sure providing all of these equations are necessary (just simply state “used an embedded algorithm or use Xsens XXX software or something like that”). If the authors want to keep the equations, that is fine but still clarify source of data analysis.

Have the Xsens IMUs been used before for measuring valgus/varus during walking? If so, please add references so that readers know the sensors have been validated for the measurement.

Experimental Protocol

This section is quite poorly written, and more details are necessary for this section. Although some figures show, please described if this is a treadmill walking or something else. Also, how long (or far) was the walking? What was walking speed? Statement regarding obtaining consent form is necessary (even if it is kind of shown in a figure). If the focus is valgus/varus, why were other angles measured? How and when were the feedbacks provided?

I think there should be another section between Experimental Protocol and Results and Analysis in order to explain statistical analysis, QoE analysis. In terns of statistical analysis, for applying for independent t-test, normality check is recommended. If variables did not pass normality test, other statistical methods are recommended.

Results ad Analysis

Please provide some basic demographic information about the subjects. It is difficult to understand tables. For Table 1, are these number varus/valgus? So, the numbers mean the frequency of varus/valgus? Why is it important to report male vs. female? I don’t think gender difference is a focus of this manuscript. Same for the other Tables.

There is no Discussion section?

Reviewer #2: This study targets a very important research topic that is well focused at the intersection of developing a hardware-software system and study of gait analysis-rehabilitation. The authors’ major goal is to propose a system and also a series of objective and subjective metrics in order to help to improve the rehabilitation or corrections for misalignments during walking. As mentioned in the introduction this is an area that requires more research, especially when we consider the availability of state of art AR and haptic technologies. Although the goal and system implementation of this study is well defined and explained in detail, the combination of some key missing information along with lack of explanation of statistical results makes this very interesting manuscript not ready for publication at its current state. Although the paper starts very well written in the first few sections, it leaves the reader with so many critical unanswered questions toward the end. The reviewer summarizes the major concerns/questions of the work along with minor/detailed comments as follows:

Major Comments:

-The most important shortcoming of the study is where the statistical results are presented in tables 1-5.

-Furthermore, there are important conclusions that are clearly inconsistent with the statistical test values reported in table 1-5.

-Overall, the AR feedback condition helps improving subjects’ gait characteristics only in some conditions.

-Haptic feedback surprisingly deteriorates the gait characteristics in some conditions and with a low/debatable statistical significance provides improvement. This is a very important and surprising result that is not explained in the manuscript. Is this a side effect of system itself? The sensors positioning?

-As mentioned in the introduction, the goal of the study is to compare the efficiency of these two modalities. However, considering both objective and subject measures, neither the authors nor the reader can reach a strong conclusion that which one produces a statistically significant difference? Almost all metrics show high p-values.

-How many male/female subjects? It is not clear in what units the values of table 1 are presented. Second, the improvement in AR condition is different for Varus and Valgus in table 1 & 2. Why is this the case? And what should the reader learn from this difference?

-Although many parts of the experiment design, system development, hardware and software details, and coordinate transformations are explained in detail, there is some important missing information that would need some clarifications. For example, were the subjects walking at the same speed? If so, how did this not create a bias in the data collection in terms of the number of gaits for subjects with shorter gait length, given the fact that the testing duration was fixed (2 minutes)?

-A simple temporal diagram seems necessary to clarify the previous question. How long was the baseline data collection? One sample trial of one subject that shows feedback/no-feedback states with theta values would be extremely helpful.

-The model is treated as a black box. Which might be the main cause of the insignificant differences in the results. How does the model transfer a difference in angle or angles into a feedback/no-feedback signal? This is not clearly explained.

-As a user of this system, how would one person know to correct their gait cycle based on a haptic or AR feedback? I tried to imagine this but it seems very arbitrary and unclear how would a subject correct for their gait cycle. Also, the value of 75 seconds out of 120 seconds of testing time shows 62% of the time they were not walking correctly. Is that really the case? This creates an important question about whether the feedbacks are working at all if they were still off 62% of the time. This also raises the question about the model, whether it is tunable to subjects height, wight? Or this is a general model prone to ignoring the between-subject differences?

-QoE questions used in this study seems to be vague or sometimes not suitable for the task. The idea of using QoE, unfortunately, adds more confusion to the already weak statistics presented in Tables 1 & 2. For example, question #10&11 are not very clear for this study since there is not VR display involved and the subjects are of course aware of where their body is located.

-Even the QoE statistics doesn’t help to differentiate between these two modalities of feedback based on the results in table 3,4,5.

-Why do authors think that there is an effect of gender in metrics that are not explicitly related to the perception?

-Due to the mentioned major concerns, the conclusion section would need to go through a major revision along with detail answers for the mentioned questions.

Minor Comments:

(Abstract) Shouldn’t we use the term “subjective” metric? Which is well in contrast with “objective” metrics? As a suggestion, it seems the term “explicit” here is not the best choice.

(Abstract) “Participant’s gait improved” is a vague sentence in the abstract. Even as a general audience the immediate question is: in what way their gait was improved? Are we talking about the timing? Positioning?...

(Line 6 & 27) Since this work is focused at the intersection of the current state of the art technologies (AR and haptics) and the well-established field of gait analysis, I strongly suggest the authors include similar studies where AR projected obstacles are implemented and the performance of the system and the human gait characteristics are reported for the purpose of fair comparison and inclusiveness. Although the references 7-10 are important in the VR/AR literature in general, however, including the contribution of the suggested references (VR/AR+gait analysis) will strengthen the argument and provides an overall picture of the field.

The pickup of visual information about size and location during approach to an obstacle GJ Diaz, MS Parade, SL Barton, BR Fajen - PloS one, 2018

The critical phase for visual control of human walking over complex terrain JS Matthis, SL Barton, BR Fajen - Proceedings of the National Academy of Sciences, 2017

Binaee, Kamran, and Gabriel J. Diaz. "Assessment of an augmented reality apparatus for the study of visually guided walking and obstacle crossing". Behavior research methods. (2018), p.1-9.

(Line 111-112) It is more accurate to mention with minimum or low latency than zero latency, also is there a measurement over the loss of packets on the network? If not, it would be more accurate to say with minimum loss of data rather than “no data is lost”

(Line 135-136) Please clarify that the calibration here is referred to X-Sense IMU system calibration. Which (to my understanding) is assigning a reference coordinate system to the IMU sensors separately.

One of the figures 1,2,3,4 could be used to visualize the theta angles in order to make it easier for the reader to understand in which plane the angles are being calculated and compared with each other.

(Line 149) “is presented” ⇒ “are presented”

(Line 156) Were these haptic feedback modules mounted on the same position for subjects? How did you address the between-subject differences? If this was not a factor that could bias their sensation of haptic (vibration) please briefly mention why do authors think so?

(Line 161-166) The detailed explanation of the circuitry is highly appreciated and valuable for the purpose of reproducing the results or sharing the hardware with other researchers. However, the MOSFET is being used as the switch circuit, therefore, it seems to me the rest of the circuitry (i.e the resistor on the drain-source path) determines the current, hence the intensity of the vibration. Is that correct? If so, the sentence in line 161 seems a little misleading.

(Line 170) in order to be consistent with AR/VR terminology instead of using “Virtual element” please use “Virtual content” (as a suggestion).

(Line 174) Users “Field of View” FOV is also a key factor for an immersive VR/AR experience.

(Line 184) How is the kinematic model generated? Is this a general model or it is modified per subject height, weight, etc.? Please clarify.

(Line 185) Is the threshold value of +-7 in the units of angle? It seems that there’s this hysteresis range between [-7,7] where the implemented algorithm considers the gait to be normal, hence no correction feedback is generated. Right? Please clarify.

If so, would it be useful for the reader to know about the effect of this threshold value? What if, for one subject a threshold of 7 is perfectly fine (in terms of healthy gait characteristics) and for another user threshold value of 4? Although the authors cite a study in this field that addresses the variability, it would be helpful to briefly explain why these threshold values are selected.

One major question/concern regarding the visual presentation of the circles: A very basic and important characteristic of an AR display is to avoid what is referred to as “binocular rivalry” which is presenting two conflicting visual scene to the eyes. This makes the subject experience very negative and causes severe visual discomfort and eye fatigue. Therefore, the diagrams shown in figure 4 are misleading. Is the user seeing 6 total circles? If so this diagram needs to be modified, because it shows that the right and left eye displays are shown conflicting imagery.

Also, in which portion of the field of view these circles are being rendered? What is their size in the visual angle? These are important questions and it will directly affect the users’ perceptual experience as mentioned as one of the major goals of the study.

(Line 203) what is the standard deviation or any measure of variability around mean?

(Figure 5 Caption) “consistent”

(Line 217) Location on which parts of the body?

How long was the training testing session? How fast was the speed of testing/training sessions compared to baseline? How did the baseline data were used?

(Line 237) Response time of feedback with respect to what? Is this a duration? A very important part of the manuscript, yet after reading this section multiple times, I’m not still sure what these metrics are? The authors are encouraged to use a very simple temporal diagram and mark significant events (states) for a sample trial for one subject. This visualization along with a modified explanation seems to be necessary.

What is the “same time interval”? 2 minutes? Please clarify.

Is 2 minutes of data enough to conclude? This is more of a general question rather than concern. Please explain to a more general audience why this provides enough sample for a walking study. Especially, it is not clear how long the feedbacks last on the haptic device or on the display? Do feedbacks immediately disappear as soon as the system reports smaller misalignments relative to the threshold? Or there is a fixed feedback duration time?

A follow-up question/concern: One could argue that the total misalignment might not be the best metric to compare. Because a person with shorter gait, during 2 minutes of walking would provide larger number of gaits compared to someone with a much larger gait length (which is obviously correlated to height). In many similar studies, the adjust/unbias the metric relative to the gait length or gate cycle.

(Line 257) “combination”? ⇒ “Average”

An important question: For both tables 1 and 2, are the reported values averaged over subjects? If so, please also consider reporting the variation from the mean.

Table1: In which physical unit the values are represented? Is this the total angle? Or is this in time? Please mention the number (N) of male and female participants from which the table 1 is generated. Although p-value is an important measure of statistical significance, however, without knowing the effect size the interpretation of the results will be incomplete. There are many ways to calculate this as it is implemented in almost all statistical analysis tools. (https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3444174/)

Comparing Tables 1 & 2: why do we see more improvement in Varus (all subjects) in table 1 but more improvement in Valgus

in table 2? These are the same data from the same subjects, one is represented in the unit of time (table 2) and the other one in the units of degree (I think). This seems to be an inconsistency, right?

In table 2: the negative values show that the feedback mechanism for haptic conditions made the subjects confused or unclear about how they are supposed to correct for their gait. Could this be attributed to the implementation, circuit positioning or there is a perceptual justification for it?

(Line 294) “group”

The choice of questions for this study could be revised. For example, question #10 and #11 is mostly used for a VR experiment in order to check whether the subject would sense a virtual representation of their body parts, such as hand, feet, etc. Therefore, there is no surprise that the two modes of feedback are not perceived differently from the subjects’ point of view.

What does the low MOS value for question #2 tell us? Does it tell anything about the naturalness of the system? Please clarify.

Question #9 Consistent feedback with respect to what? This is a very vague question unless the experimenter has provided additional information to the subject not mentioned in the manuscript. Please clarify.

(Line 298-299) The statistical significance test presented in the table clearly disputes this sentence. The correct conclusion here so far is: the statistical significance test reveals no difference between AR and haptic feedback based on the QoE metric. Except question 1, which could also be ruled out since there is only 1 out of 11. Unfortunately, this is the weakest part of the paper that requires a clear explanation along with the authors’ intuition.

(Line 306) Please avoid using subjective evaluations of the results such as “interesting” as the reader might find these differences very confusing rather than interesting. For example, why do gender matter in #2 which refers to the change in walking? As stated in the table this metric is a utility feature of the system and has very little to do with perceptual judgments (for example being involved with system #12). This seems to be an unanswered question in this study.

(Line 307-313) Please refer to the same comment for lines 298-299. There’s no statistical significance (except a few questions with unclear gender differences).

There are some spaces every few lines that separate the letters of a single word (i.e. lines 230 “discussion”).

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Reviewer #1: No

Reviewer #2: Yes: Kamran Binaee

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PLoS One. 2020 Mar 23;15(3):e0230570. doi: 10.1371/journal.pone.0230570.r002

Author response to Decision Letter 0


17 Dec 2019

Dear Bijan Najafi,

Please find attached my rebuttals to reviewers and updated files to consideration. We have carefully responded to all reviewers comments. We thank you and all reviewers for the effort and help with this manuscript. Their constructive comments and critique have greatly improved the version under review now and we genuinely thank them for this.

Kind regards,

Thiago Braga Rodrigues

Attachment

Submitted filename: Rebuttals_Plos One_TB_Rodrigues.pdf

Decision Letter 1

Bijan Najafi

12 Feb 2020

PONE-D-19-27305R1

A Quality of Experience assessment of haptic and augmented reality feedback modalities in a gait analysis system.

PLOS ONE

Dear Mr Braga Rodrigues,

Thank you for submitting your manuscript to PLOS ONE. After careful consideration, we feel that it has merit but does not fully meet PLOS ONE’s publication criteria as it currently stands. Therefore, we invite you to submit a revised version of the manuscript that addresses the points raised during the review process.

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We look forward to receiving your revised manuscript.

Kind regards,

Bijan Najafi

Academic Editor

PLOS ONE

Additional Editor Comments (if provided):

Thanks for addressing the initial concerns. Reviewer #1 has still some concerns that need to be addressed. I however evaluate these concerns to be minor.

[Note: HTML markup is below. Please do not edit.]

Reviewers' comments:

Reviewer's Responses to Questions

Comments to the Author

1. If the authors have adequately addressed your comments raised in a previous round of review and you feel that this manuscript is now acceptable for publication, you may indicate that here to bypass the “Comments to the Author” section, enter your conflict of interest statement in the “Confidential to Editor” section, and submit your "Accept" recommendation.

Reviewer #1: All comments have been addressed

Reviewer #2: All comments have been addressed

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2. Is the manuscript technically sound, and do the data support the conclusions?

The manuscript must describe a technically sound piece of scientific research with data that supports the conclusions. Experiments must have been conducted rigorously, with appropriate controls, replication, and sample sizes. The conclusions must be drawn appropriately based on the data presented.

Reviewer #1: Partly

Reviewer #2: Yes

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3. Has the statistical analysis been performed appropriately and rigorously?

Reviewer #1: Yes

Reviewer #2: Yes

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Reviewer #1: Yes

Reviewer #2: Yes

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Reviewer #1: Yes

Reviewer #2: Yes

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6. Review Comments to the Author

Please use the space provided to explain your answers to the questions above. You may also include additional comments for the author, including concerns about dual publication, research ethics, or publication ethics. (Please upload your review as an attachment if it exceeds 20,000 characters)

Reviewer #1: Thank you for addressing my comments in this version. I do have some more comments that need to be addressed.

In the introduction, it is still not very clear why AR feedback and Haptic feedback need to be studied. What are the limitations of current feedback tools (2D screens; haptic; audio; expert guidance), and how the current tool that the authors tested those limitations? This needs to be cleared up to justify the need of this study.

In the Methods, so the authors used their own code to calculated the knee angles? Has the code been validated somehow (Even in small sample)?

Discussion needs to be much more deeper. The authors did not really discuss what is expected to be. For example, are the authors' findings expected? Were they in line with previous reports? If so, what does that mean? If not, why were the results different? Also, how and why should we care about these results? AT LEAST, questions above need to be discussed.

Reviewer #2: Thanks to the extensive edits and modifications made by the authors, the core arguments of the paper, the explanations required for an easier understanding of the goals, the analysis and interpretation of the statistical results are significantly improved.

The major questions regarding the manuscript are either addressed in the updated version or explained in the response document.

Going through the revised manuscript there are no major edits seem to be required at its current stage. The efforts put behind revising the manuscript is highly appreciated and it clearly manifests itself in the outcome.

The only minor reminder would be making sure that the quality of figures 5,6,7 are high enough so that after compression it would still look decent.

Good luck with your future research endeavors

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7. PLOS authors have the option to publish the peer review history of their article (what does this mean?). If published, this will include your full peer review and any attached files.

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Do you want your identity to be public for this peer review? For information about this choice, including consent withdrawal, please see our Privacy Policy.

Reviewer #1: No

Reviewer #2: Yes: Kamran Binaee

[NOTE: If reviewer comments were submitted as an attachment file, they will be attached to this email and accessible via the submission site. Please log into your account, locate the manuscript record, and check for the action link "View Attachments". If this link does not appear, there are no attachment files to be viewed.]

While revising your submission, please upload your figure files to the Preflight Analysis and Conversion Engine (PACE) digital diagnostic tool, https://pacev2.apexcovantage.com/. PACE helps ensure that figures meet PLOS requirements. To use PACE, you must first register as a user. Registration is free. Then, login and navigate to the UPLOAD tab, where you will find detailed instructions on how to use the tool. If you encounter any issues or have any questions when using PACE, please email us at figures@plos.org. Please note that Supporting Information files do not need this step.

PLoS One. 2020 Mar 23;15(3):e0230570. doi: 10.1371/journal.pone.0230570.r004

Author response to Decision Letter 1


27 Feb 2020

Dear Bijan Najafi and reviewers,

Please find attached my rebuttals to reviewers and updated files to consideration. We

have carefully responded to all reviewers comments. We thank you and all reviewers

for the effort and help with this manuscript and its second review. Their constructive comments and critique

have greatly improved the version under review now and we genuinely thank them for this.

Attachment

Submitted filename: Rebuttals PlosOne4 NM OC.DOCX

Decision Letter 2

Bijan Najafi

4 Mar 2020

A Quality of Experience assessment of haptic and augmented reality feedback modalities in a gait analysis system.

PONE-D-19-27305R2

Dear Dr. Braga Rodrigues,

We are pleased to inform you that your manuscript has been judged scientifically suitable for publication and will be formally accepted for publication once it complies with all outstanding technical requirements.

Within one week, you will receive an e-mail containing information on the amendments required prior to publication. When all required modifications have been addressed, you will receive a formal acceptance letter and your manuscript will proceed to our production department and be scheduled for publication.

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With kind regards,

Bijan Najafi

Academic Editor

PLOS ONE

Additional Editor Comments (optional):

Thanks for your dedication and efforts to address remaining concerns. After reviewing the revision and your response to the remaining concerns, I believe your revision is responsive and the current revision has scientific merit to be published in PLOS ONE. Thus I recommend acceptance of your manuscript. Thanks again for contributing your original study to the PLOS ONE.

Reviewers' comments:

Acceptance letter

Bijan Najafi

9 Mar 2020

PONE-D-19-27305R2

A Quality of Experience assessment of haptic and augmented reality feedback modalities in a gait analysis system.

Dear Dr. Braga Rodrigues:

I am pleased to inform you that your manuscript has been deemed suitable for publication in PLOS ONE. Congratulations! Your manuscript is now with our production department.

If your institution or institutions have a press office, please notify them about your upcoming paper at this point, to enable them to help maximize its impact. If they will be preparing press materials for this manuscript, please inform our press team within the next 48 hours. Your manuscript will remain under strict press embargo until 2 pm Eastern Time on the date of publication. For more information please contact onepress@plos.org.

For any other questions or concerns, please email plosone@plos.org.

Thank you for submitting your work to PLOS ONE.

With kind regards,

PLOS ONE Editorial Office Staff

on behalf of

Dr. Bijan Najafi

Academic Editor

PLOS ONE

Associated Data

    This section collects any data citations, data availability statements, or supplementary materials included in this article.

    Supplementary Materials

    S1 File

    (RAR)

    Attachment

    Submitted filename: Rebuttals_Plos One_TB_Rodrigues.pdf

    Attachment

    Submitted filename: Rebuttals PlosOne4 NM OC.DOCX

    Data Availability Statement

    All relevant data are within the paper and its Supporting Information files.


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