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. 2020 Mar 10;8(3):e16240. doi: 10.2196/16240

Table 5.

Digit symbol substitution task: Multilevel model of marijuana high in relation to reaction time.

Effects DSSTa reaction time (n=60)

Estimate SE 95% CI P value
Fixed effects

Person level (level 2)


Intercept 2328.14 233.72 N/Ab .001c


Session −9.45 0.45 N/A .001c


Session2 (quadratic) 0.12 0.01 N/A .001c


Subjective high (PMd) 181.32 55.83 N/A .001c


Distraction (PM) −441.54 179.82 N/A .01e


Subjective high (PM) × distraction (PM) −109.72 42.5 N/A .01e


Gender (0=male, 1=female) −2.75 31.61 N/A .93


Age (0=age 20) 7.55 8.92 N/A .4


Full-scale IQ (0=IQ score of 110) 4.91 3.02 N/A .1

Session level (level 1)


Subjective high (CCf) 3.08 1.41 N/A .03e


Distraction (CC) 2.21 4.6 N/A .63


Subjective high (CC) × distraction (CC) −1.01 0.92 N/A .27
Random effects

Level 1 residual variance 9950.65 285.83 9405.91 to 10,526.95 N/A

Intercept 12906.21 2506.7 8820.12 to 18,885.27 N/A

Distraction 63.55 59.06 10.28 to 392.83 N/A

Covariance (distraction, intercept) −67.68 330.49 −715.43 to 580.07 N/A

aDSST: digit symbol substitution task.

bNot applicable.

cP<.01.

dPM: person mean scores, reflecting individual differences in subjective marijuana high or distraction across all sessions.

eP<.05.

fCC: constant-centered scores (centered at 0), reflecting session-to-session variation in scores or session-specific scores.