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. 2020 Mar 11;22(3):e17167. doi: 10.2196/17167

Table 3.

Maximum performance score observed for each game in the MeMo app at the end of the study after 12 weeks of use.

Game (maximum possible score) Maximum performance scorea P valueb
  Nonactive MeMo group (active days <40; n=13) Active MeMo group (active days ≥40; n=9)
Recognition (10) 3.3 (1.8) 6.2 (2.3) .007
Quiz (8) 3.3 (2.1) 5.7 (1.7) .02
Faces (10) 4.2 (2.9) 7.6 (1.1) .003
Arrows (10) 4.4 (2.6) 8.9 (1.2) .001
Tricky cards (9) 3.8 (0.7) 5.0 (1.2) .007
Jumping square (12) 5.1 (2.4) 9.8 (1.5) <.001

aValues are presented as mean (SD).

bWilcoxon-Mann-Whitney test.