Table 3.
Maximum performance score observed for each game in the MeMo app at the end of the study after 12 weeks of use.
| Game (maximum possible score) | Maximum performance scorea | P valueb | |
| Nonactive MeMo group (active days <40; n=13) | Active MeMo group (active days ≥40; n=9) |
|
|
| Recognition (10) | 3.3 (1.8) | 6.2 (2.3) | .007 |
| Quiz (8) | 3.3 (2.1) | 5.7 (1.7) | .02 |
| Faces (10) | 4.2 (2.9) | 7.6 (1.1) | .003 |
| Arrows (10) | 4.4 (2.6) | 8.9 (1.2) | .001 |
| Tricky cards (9) | 3.8 (0.7) | 5.0 (1.2) | .007 |
| Jumping square (12) | 5.1 (2.4) | 9.8 (1.5) | <.001 |
aValues are presented as mean (SD).
bWilcoxon-Mann-Whitney test.