Table 2.
Factors associated with a high amount of video gaming on weekdays (> 3 h/d) in the adolescent men (n = 698) in the logistic regression analysisa
| Variables | Adjusted OR | 95% CI | P Value |
|---|---|---|---|
| Block 1: method = enter | |||
| Sitting during leisure time, hours | 1.40 | 1.28–1.52 | <.001 |
| Block 2: method = forward stepwise (LR) | |||
| Low leisure-time physical activityb (vs. ≥ 500 MET-min weekly) | 1.94 | 1.29–2.91 | .001 |
| Mean consumption frequency of vegetables and fruits, d/wk | 0.83 | 0.72–0.97 | .014 |
| Mean consumption frequency of sweetened soft drinks and energy drinks, d/wk | 1.28 | 1.06–1.55 | .010 |
Note: Variables in bold in the Table 1 were significantly associated (p < .05) with high amount of video gaming (ref. group: ≤ 3 h/d playing video games) in univariate analysis and were entered in the binary logistic regression analysis. This is the final model resulting of the 3rd step
a Nagelkerke R2 = 25.1%
b Total light and brisk MET < 500 min