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. 2020 Mar 30;20:415. doi: 10.1186/s12889-020-08522-x

Table 2.

Factors associated with a high amount of video gaming on weekdays (> 3 h/d) in the adolescent men (n = 698) in the logistic regression analysisa

Variables Adjusted OR 95% CI P Value
Block 1: method = enter
 Sitting during leisure time, hours 1.40 1.28–1.52 <.001
Block 2: method = forward stepwise (LR)
 Low leisure-time physical activityb (vs. ≥ 500 MET-min weekly) 1.94 1.29–2.91 .001
 Mean consumption frequency of vegetables and fruits, d/wk 0.83 0.72–0.97 .014
 Mean consumption frequency of sweetened soft drinks and energy drinks, d/wk 1.28 1.06–1.55 .010

Note: Variables in bold in the Table 1 were significantly associated (p < .05) with high amount of video gaming (ref. group: ≤ 3 h/d playing video games) in univariate analysis and were entered in the binary logistic regression analysis. This is the final model resulting of the 3rd step

a Nagelkerke R2 = 25.1%

b Total light and brisk MET < 500 min