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. 2020 Apr 2;9:68. doi: 10.1186/s13643-020-01329-2

Table 2.

Prevalence of Internet gaming disorder by population type

General populations: prevalence range (%) [# of studies] Clinical populations: prevalence range (%) [# of studies] Undergoing intervention (severe): prevalence range (%) [# of studies]
WHO region
 African No studies found No studies found No studies found
 Eastern Mediterranean 9.20 [1] No studies found No studies found
 European 0.21–33.33 [25] 9.38–91.00 [2] 68.60 [1]
 Region of the Americas 0.25–38.90 [11] 3.20 [1] 76.60 [3]
 South-East Asia No studies found No studies found No studies found
 Western Pacific 1.20–57.50 [22] 4.00–69.00 [7] 50.42–79.25 [2]
 Multiple regions 0.56–5.28 [2]* No studies found No studies found
Gender/sex
 Male 0.21–57.50 [25] 33.91–91.00 [3] 50.42–79.25 [2]
 Female 0.25–26.09 [21] 69.00 [1] No studies found
Age groups
 Children (0–19 years old) 0.26–38.00 [20] 7.93–11.44 [2] 68.60–79.25 [2]
 Adolescents (10–19 years old) 0.26–38.00 [17] 7.93–11.44 [2] 68.60–79.25 [2]
 Adults (18 years and older) 0.21–55.77 [27] 3.20–69.00 [6] 76.60 [3]

General: Populations that were not seeking treatment for GD or IGD, did not have GD or IGD at recruitment, and were not undergoing treatment for GD or IGD. Clinical: Populations who sought treatment, and populations with GD or IGD at recruitment. Severe: Populations undergoing treatment for GD or IGD. WHO World Health Organization

#Number

*Studies covered multiple geographic regions