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. 2019 Jul 11;173:94–104. doi: 10.1016/j.ymeth.2019.07.010

Fig. 2.

Fig. 2

Unity workflow: The blue arrows describe the workflow to project only one frame. The purple arrows describe the workflow to project the shadow processed from the whole simulation. A directional light projects the glycan’s shadow over an oriented plane (A). This shadow is rendered into a render texture by a camera (B) and either displayed on the surface for a static structure or, with a MD trajectory, converted into a Texture2D object (C). This object is read and combined with the images from previous frames (D). All the results acquired along the MD simulation are merged together into a final Texture2D (E) object which is then used in the projector, thus displaying it onto the protein surface (F). (For interpretation of the references to colour in this figure legend, the reader is referred to the web version of this article.)