Table 2.
Awareness of serious gaming concepts
| Area of awareness | Participant | % | |||||||
|---|---|---|---|---|---|---|---|---|---|
| A | B | C | D | E | F | G | H | ||
| Concept awareness | No | No | No | Yes | No | No | No | No | 13% |
| Partial concept awareness | Yes | No | No | No | No | No | Yes | No | 25% |
| Benefits awareness | Yes | No | No | Yes | No | No | Yes | No | 38% |
| Partial benefits awareness | No | No | Yes | No | No | No | No | No | 13% |
| Limitations awareness | Yes | Yes | No | Yes | No | Yes | Yes | No | 63% |