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. 2020 Mar 6;12066:288–298. doi: 10.1007/978-3-030-44999-5_24

Table 2.

Awareness of serious gaming concepts

Area of awareness Participant %
A B C D E F G H
Concept awareness No No No Yes No No No No 13%
Partial concept awareness Yes No No No No No Yes No 25%
Benefits awareness Yes No No Yes No No Yes No 38%
Partial benefits awareness No No Yes No No No No No 13%
Limitations awareness Yes Yes No Yes No Yes Yes No 63%