Table 4.
Group | Play Time 1 [hours/week] Mean (SD) |
Structured Training 2
[“yes”] n (%) |
Form of Training [mode] n (%) |
% of Overall Training Time that Takes Place at the PC/console ³ Mean (SD) |
---|---|---|---|---|
Total sample (n = 978) * |
24.4 (15.9) | 295 (30.2) | “training with friends” 133 (45.1) |
90 (16.8) |
Professional players (n = 14) | 28.6 (12.0) | 8 (57.1) R | “training alone and/or with random opponents/players” 4 (50.0) |
91.0 (11.1) |
Former professional players (n = 33) | 25.3 (20.1) | 17 (51.5) R | “training in a team without a coach” 7 (41.2) |
84.2 (21.6) |
Amateurs (n = 355) | 28.4 (16.6) R | 206 (58.4) R | “training in a team without a coach” 97 (47.1) |
89.4 (13.8) |
Regular players (n = 576) | 21.7 (14.7) A | 64 (11.1) P,F,A | “training with friends” 47 (73.4) |
80.7 (22.4) |
Sig. | <0.01 | <0.01 | - | 0.12 |
“Form of training” (multiple responses possible) and “Percentage of overall training time that takes place at the PC/console” were only answered by players participating in structured training. * Occasional players (n = 87) did not answer questions regarding video game usage, one missing data set; 1: ANCOVA (controlling for age, gender and BMI); 2: Fisher’s exact test; 3: Kruskal–Wallis test; Superscript letters indicate statistically significant differences (p < 0.05) to other groups in the same column: P—professional players; F—Former professional players; A—Amateurs; R—Regular players.