Table 3.
Impact of individual game elements.
| Game element | Main effect | Age group interaction |
|---|---|---|
| 2 Ghosts | t(1698) = −7.78, p < 0.0001, r = 0.19 | t(1698) = 0.04, p = 0.97 |
| Speed 40 | t(1698) = 2.69, p < 0.01, r = 0.07 | t(1698) = 0.32, p = 0.75 |
| Speed 60 | t(1698) = 6.07, p < 0.0001, r = 0.15 | t(1698) = 0.49, p = 0.63 |
| Speed 100 | t(1698) = 6.07, p < 0.0001, r = 0.15 | t(1698) = 0.29, p = 0.77 |
| Turn | t(1698) = −6.08, p < 0.0001, r = 0.15 | t(1698) = −0.57, p = 0.57 |
| Haptic wall | t(1698) = 1.04, p = 0.29 | t(1698) = 0.12, p = 0.9 |
| Cross border penalty | t(1698) = −1.89, p = 0.06 | t(1698) = 2.36, p < 0.05, r = 0.06 |
| Orange map | t(1698) = −4.15, p < 0.0001, r = 0.1 | t(1698) = −0.35, p = 0.73 |
| Yellow map | t(1698) = −0.58, p = 0.56 | t(1698) = 1.26, p = 0.21 |
Blue font indicates p < 0.05.