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. 2020 Apr 10;15(4):e0231269. doi: 10.1371/journal.pone.0231269

Table 4. Descriptive analysis of the focus groups and interviews with students.

Classification tree C Group E Group
N Cod. % Cod. N Cod. % Cod.
1. Applicability 29 18.01 34 20.00
 1.1. General design 29 18.01 34 20.00
  1.1.1. Changes 11 6.83 16 9.41
  1.1.2. Strengths 17 10.56 18 10.59
2. Utility 119 73.91 126 74.12
 2.1. General design 119 73.91 115 67.65
  2.1.1. Enjoyment 22 13.66 21 12.35
  2.1.2. Learning 37 22.98 25 14.71
  2.1.3. Academic performance 27 16.77 30 17.65
  2.1.4. Perceived physical effort 10 6.21 9 5.29
  2.1.5. Usage expectations 1 0.62 11 6.47
  2.1.6. Promoting PE 10 6.21 10 5.88
  2.1.7. Resolving conflicts 12 7.45 9 5.29
 2.2. Gamification 0 0.00 11 6.47
  2.2.1. Advantages 0 0.00 9 5.29
  2.2.2. Disadvantages 0 0.00 2 1.18
3. Miscellany 14 8.70 7 4.12
 3.1. Researcher contributions 12 7.45 7 4.12
 3.2. Irrelevant information for this study 2 1.24 3 1.76

“N Cod.” = number of times that the variable was encoded. “% Cod.” = percentage of the total encoded references.