Table 4. Descriptive analysis of the focus groups and interviews with students.
Classification tree | C Group | E Group | ||
---|---|---|---|---|
N Cod. | % Cod. | N Cod. | % Cod. | |
1. Applicability | 29 | 18.01 | 34 | 20.00 |
1.1. General design | 29 | 18.01 | 34 | 20.00 |
1.1.1. Changes | 11 | 6.83 | 16 | 9.41 |
1.1.2. Strengths | 17 | 10.56 | 18 | 10.59 |
2. Utility | 119 | 73.91 | 126 | 74.12 |
2.1. General design | 119 | 73.91 | 115 | 67.65 |
2.1.1. Enjoyment | 22 | 13.66 | 21 | 12.35 |
2.1.2. Learning | 37 | 22.98 | 25 | 14.71 |
2.1.3. Academic performance | 27 | 16.77 | 30 | 17.65 |
2.1.4. Perceived physical effort | 10 | 6.21 | 9 | 5.29 |
2.1.5. Usage expectations | 1 | 0.62 | 11 | 6.47 |
2.1.6. Promoting PE | 10 | 6.21 | 10 | 5.88 |
2.1.7. Resolving conflicts | 12 | 7.45 | 9 | 5.29 |
2.2. Gamification | 0 | 0.00 | 11 | 6.47 |
2.2.1. Advantages | 0 | 0.00 | 9 | 5.29 |
2.2.2. Disadvantages | 0 | 0.00 | 2 | 1.18 |
3. Miscellany | 14 | 8.70 | 7 | 4.12 |
3.1. Researcher contributions | 12 | 7.45 | 7 | 4.12 |
3.2. Irrelevant information for this study | 2 | 1.24 | 3 | 1.76 |
“N Cod.” = number of times that the variable was encoded. “% Cod.” = percentage of the total encoded references.