Table 2.
Regression table for the dependent variable performance in the first game (outside the ambient assisted living environment; n=71; r2=0.507; variance inflation ≤1.927).
Factor | B | SE | Beta | t value (df=65) | P value |
(Constant) | 19.534 | 3.823 | N/Aa | 5.110 | <.001 |
Age (years) | −0.102 | 0.024 | −.521 | −4.172 | <.001 |
Gender | −1.501 | 0.807 | −.182 | −1.860 | .07 |
Chronic illness | 0.697 | 0.897 | .073 | 0.777 | .44 |
Self-efficacy in interacting with technology | 0.314 | 0.489 | .072 | 0.642 | .52 |
Need for achievement | −0.848 | 0.694 | −.115 | −1.223 | .23 |
Gaming frequency | 0.976 | 0.602 | .181 | 1.622 | .11 |
aNot applicable.