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. 2020 Apr 1;8(2):e14182. doi: 10.2196/14182

Table 2.

Regression table for the dependent variable performance in the first game (outside the ambient assisted living environment; n=71; r2=0.507; variance inflation ≤1.927).

Factor B SE Beta t value (df=65) P value
(Constant) 19.534 3.823 N/Aa 5.110 <.001
Age (years) −0.102 0.024 −.521 −4.172 <.001
Gender −1.501 0.807 −.182 −1.860 .07
Chronic illness 0.697 0.897 .073 0.777 .44
Self-efficacy in interacting with technology 0.314 0.489 .072 0.642 .52
Need for achievement −0.848 0.694 −.115 −1.223 .23
Gaming frequency 0.976 0.602 .181 1.622 .11

aNot applicable.