Table 3.
Regression table for the dependent variable performance in the second game (in the ambient assisted living environment; n=64; r2=0.662; variance inflation ≤2.182).
Factor | B | SE | Beta | t value (df=58) | P value |
(Constant) | 25.248 | 3.166 | N/Aa | 7.976 | <.001 |
Age (years) | −0.157 | 0.031 | −.608 | −5.062 | <.001 |
Gender | −2.698 | 0.872 | −.271 | −3.095 | .003 |
Chronic illness | 0.477 | 1.139 | .041 | 0.419 | .68 |
Self-efficacy in interacting with technology | 0.018 | 0.444 | .005 | 0.040 | .97 |
Need for achievement | 1.125 | 0.411 | .248 | 2.737 | .009 |
Gaming frequency | 0.671 | 0.709 | .109 | 0.947 | .35 |
aNot applicable.