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. 2020 Apr 1;8(2):e14182. doi: 10.2196/14182

Table 3.

Regression table for the dependent variable performance in the second game (in the ambient assisted living environment; n=64; r2=0.662; variance inflation ≤2.182).

Factor B SE Beta t value (df=58) P value
(Constant) 25.248 3.166 N/Aa 7.976 <.001
Age (years) −0.157 0.031 −.608 −5.062 <.001
Gender −2.698 0.872 −.271 −3.095 .003
Chronic illness 0.477 1.139 .041 0.419 .68
Self-efficacy in interacting with technology 0.018 0.444 .005 0.040 .97
Need for achievement 1.125 0.411 .248 2.737 .009
Gaming frequency 0.671 0.709 .109 0.947 .35

aNot applicable.