Table 2. Factor loading matrix with promax rotation for anticipated benefit scale items.
Factor Loadings | |||
---|---|---|---|
1 | 2 | ||
To what extent do you think romantic video games make you feel happy? | .86 | -.05 | |
To what extent do you think romantic video games allow you to feel fantasy love? | .81 | -.18 | |
To what extent do you think romantic video games reduce your mental stress? | .71 | .08 | |
To what extent do you think romantic video games increase your confidence? | -.04 | .85 | |
To what extent do you think romantic video games teach you useful skills for real romance? | -.11 | .77 | |
To what extent do you think romantic video games develop your social skills? | -.04 | .71 | |
To what extent do you think romantic video games let you try different romantic partner from the real one? | -.10 | .22 | |
To what extent do you think romantic video games characters have perfect personality compared to real partner? | .57 | -.20 | |
To what extent do you think romantic video games make you feel content? | .63 | .23 | |
To what extent do you think romantic video games make you feel secure? | .22 | .59 | |
To what extent do you think romantic video games help you to recover from the experience of broken hurt? | .16 | .46 | |
To what extent do you think you feel jealousy towards a virtual partner in romantic video games if your real partner plays it? | -.09 | .40 | |
To what extent do you think romantic video games reduce loneliness? | .29 | .40 | |
Eigenvalue | 5.40 | 1.33 | |
% of total variance | 41.50 | 10.24 | |
Total variance | 51.74 |
Factor loading in bold type were considered for cluster interpretation.