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. 2020 Apr 6;16(4):e1007756. doi: 10.1371/journal.pcbi.1007756

Fig 3. Schematic illustrating GAMer mesh conditioning algorithms.

Fig 3

A) angle-based surface mesh conditioning, and B) anisotropic normal smoothing algorithms which are previously described by Yu et al. [52, 53] and implemented in GAMer.