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. Author manuscript; available in PMC: 2021 Apr 1.
Published in final edited form as: Autism. 2019 Dec 3;24(3):780–794. doi: 10.1177/1362361319874920

Figure 1.

Figure 1.

The Go/No-Go Zoo Game (Grammer et al., 2014). Children were shown the Zoo map at the beginning and in between blocks to show them the progress they were making on the game (upper half). The bottom half shows the design of the task including Go trials on the left (without an orangutan) and No-Go trials on the right (with an orangutan).