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. 2020 Apr 27;22(4):e13780. doi: 10.2196/13780

Table 3.

Tools (n=69).

Phase and tools Studies
Predesign

2D mapping, brainstorm, post-it, mind map, Chinese portrait [26] [30,34,37,41,44-46,49,61,66,77,80,83-85,88,91,92,97-100]

Prototyping, 2D mockup, 2D design, sketch [30,31,34,37,40,42-44,46,49,61,67,77,78,89-92,98,100,101]

Personas [37,49,71,88]

Cards [31,37,39,47,49,67,84,100]

Artifact for discussion [85]

Storyboarding [31,37,39,46]

Scenarios, customer journey [44,66,89,90]

Service blueprint [66]

Role-play [46,49,82,89,97]

Design journal notebook [91]
Early design

2D mapping [63,69]

2D mockups, sketch [25,32,65,68-70,72-74]

Cards [32,63]

Storyboarding [26]

Scenarios [56]
Post first prototype

2D mapping, brainstorm, post-its [36,52,59,76,79,81,93,96,102]

Prototyping, 2D or 3D mockup, sketch [27,33,35,36,38,48,52-54,59,71,75,76,81,86,96]

Persona [35,79,93]

Cards [79,86]

Storyboarding [53,76]

Scenarios, user journey [35,54,81,93,102]

Role-play [79]