Figure 2.
Various applications of the Wiimote: (a) a finger tracking; (b) a head tracking for VR (virtual reality) displays; (c) an IR-optical tracking system; (d) and (e) an interactive whiteboard; (f) an IR gun; (g) and (m) a rehabilitation device; (h) quadcopter application; (i) small UAV tracking; (j) cave-like environment VR; (k) automated assembly; (l) human-robot interaction; (n) head display for VR; (o) indoor tracking.