Figure 4:
(a) The peak memory consumption, in gigabytes; and (b) the elapsed (wall clock) time usage, in minutes, of Smash++ obtained by running on all synthetic and real datasets described in Table 1.
(a) The peak memory consumption, in gigabytes; and (b) the elapsed (wall clock) time usage, in minutes, of Smash++ obtained by running on all synthetic and real datasets described in Table 1.