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. 2020 May 13;11:933. doi: 10.3389/fpsyg.2020.00933

TABLE 1.

Percentage of correct categorizations separated for stimulus types and group.

Gamer Non-gamer
Prototypical
Block 1 62.13 (13.24) 65.27 (9.68)
Block 2 75.89 (13.81) 72.27 (12.53)
Block 3 82.44 (13.92) 82.91 (8.76)
Block 4 89.96 (9.37) 85.92 (8.34)
Block 5 93.68 (7.02) 92.09 (5.83)
Exception
Block 1 41.07 (20.45) 39.92 (27.44)
Block 2 50.89 (23.89) 35.29 (19.80)
Block 3 79.91 (16.54) 62.61 (27.49)
Block 4 80.80 (22.55) 71.43 (19.40)
Block 5 88.84 (16.28) 82.35 (16.58)

Data are presented as mean ± SDM.