Table 4.
The association between gaming addiction and perceived stress among a sample of Saudi adolescents (n = 2537).
| Gaming Addiction Status | N | Stress: univariate |
Stress: multivariate |
||||||
|---|---|---|---|---|---|---|---|---|---|
| Moderate (n = 1608) |
High (n = 289) |
Moderate (n = 1608) |
High (n = 289) |
||||||
| OR | 95% CI | OR | 95% CI | OR | 95% CI | OR | 95% CI | ||
| Yes | 130 | 6.70*** | 2.92–15.38 | 11.33*** | 4.63–27.69 | 6.72*** | 2.90–15.57 | 11.96*** | 4.75– 30.10 |
| No | 2407 | 1.0 | ref | 1.0 | ref | 1.0 | ref | 1.0 | ref |
Reference group: low stress. Models were adjusted for: level 2 (city + school type + school level), level 1 (GAS + age + academic grade + screen time + smoking status + physical activity + diet).