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. 2020 Feb 4;11:100261. doi: 10.1016/j.abrep.2020.100261

Table 4.

The association between gaming addiction and perceived stress among a sample of Saudi adolescents (n = 2537).

Gaming Addiction Status N Stress: univariate
Stress: multivariate
Moderate
(n = 1608)
High
(n = 289)
Moderate
(n = 1608)
High
(n = 289)
OR 95% CI OR 95% CI OR 95% CI OR 95% CI
Yes 130 6.70*** 2.92–15.38 11.33*** 4.63–27.69 6.72*** 2.90–15.57 11.96*** 4.75– 30.10
No 2407 1.0 ref 1.0 ref 1.0 ref 1.0 ref

Reference group: low stress. Models were adjusted for: level 2 (city + school type + school level), level 1 (GAS + age + academic grade + screen time + smoking status + physical activity + diet).