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. 2020 May 24;20:200. doi: 10.1186/s12886-020-01471-4

Table 1.

Comparison of changes in visual parameters after playing a virtual reality game with different depths perception

Variable Pre Post p-value
Immersive mode
 Refraction (dominant eye), Diopter −0.38 (0.63) − 0.25 (0.50) 0.935
 Refraction (non-dominant eye), Diopter −0.19 (0.81) −0.13 (0.81) 0.654
 NPA (dominant eye), cm 8.50 (3.00) 10.0 (3.50) 0.005*
 NPA (non-dominant eye), cm 8.50 (3.00) 10.0 (3.50) 0.002*
 NPC, cm 7.00 (3.00) 9.00 (3.25) 0.001*
 Near stereopsis, sec 40.0 (12.50) 40.0 (12.50) 0.180
 Phoria, PD (near) 2.00 (8.00) 2.00 (8.00) 0.086
Non-immersive mode
 Refraction (dominant eye), diopter −0.38 (0.63) −0.25 (0.63) 0.261
 Refraction (non-dominant eye), diopter −0.25 (0.88) −0.25 (0.63) 0.881
 NPA (dominant eye), cm 9.00 (3.00) 9.50 (4.25) 0.058
 NPA (non-dominant eye), cm 9.50 (3.00) 9.00 (4.00) 0.120
 NPC, cm 8.00 (3.00) 9.00 (4.00) 0.002*
 Near stereopsis, sec 40.0 (10.0) 40.0 (20.0) 0.234
 Phoria, PD (near) 5.00 (8.00) 5.00 (8.00) 0.257

Data presented as median (interquartile range). NPA, near point of accommodation; NPC near point of convergence; PD prism diopter *statistically significant value using the Benjamini-Hochberg procedure