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. 2020 May 24;20:200. doi: 10.1186/s12886-020-01471-4

Table 3.

Changes in accommodation using static and dynamic measurement after playing a virtual reality game

Variable Immersive mode Non-immersive mode
Pre Post p-value Pre Post p-value
Static measurement – Accommodative amplitude, diopter
 Dominant eye 2.063 (1.188) 1.938 (0.688) 0.722 2.000 (0.500) 1.875 (0.875) 0.571
 Non-dominant eye 2.063 (1.375) 2.125 (1.313) 0.442 2.000 (0.875) 2.000 (1.000) 0.572
Dynamic measurement
Velocity of accommodation, diopter/s
  Dominant eye 0.334 (0.126) 0.395 (0.144) 0.095 0.382 (0.105) 0.361 (0.154) 0.910
  Non-dominant eye 0.416 (0.104) 0.383 (0.119) 0.664 0.364 (0.133) 0.358 (0.133) 0.362
Mean accommodative lag, diopter
  Dominant eye 0.660 (0.628) 0.602 (0.483) 0.108 0.575 (0.520) 0.591 (0.528) 0.322
  Non-dominant eye 0.707 (0.430) 0.836 (0.590) 0.274 0.734 (0.357) 0.680 (0.489) 0.548
Dynamic accommodative response
  Dominant eye 0.912 (0.078) 0.901 (0.101) 0.778 0.884 (0.105) 0.904 (0.126) 0.664
  Non-dominant eye 0.881 (0.112) 0.900 (0.150) 0.821 0.914 (0.057) 0.886 (0.101) 0.099

Data presented as median (interquartile range).