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. 2020 May 26;20:170. doi: 10.1186/s12909-020-02078-5

Table 1.

Characteristics of Participants by Study Groups comparing Controls vs Gamers and Controls + Non-Players vs Players

Study groups
Variables
Controls
(n = 74)
Gamers
(n = 69)
Controls + Non-players
(n = 87)
Players
(n = 16)
Professional group (%)
- Doctors 40.5 30.4 28.8 37.5
- Nurse/Allied health staff 59.5 69.6 71.2 62.5
Age, median years (range) 31.0 (27–70) 33.0 (21–66) 32.5 (24–70) 29.5 (21–66)
Female (%) 88.6 90.0 91.2 81.3
Place of work (%)
- NICU/SCN/Nursery 40.0 44.0 44.2 37.5
- Labour suite service 22.9 12.0 16.0 12.5
- Emergency room 5.7 3.0
- Others 31.4 44.0 36.8 50.0
Duration of service, years (%)
- < 1 21.2 41.3 26.6 53.3
- 1–5 39.3 19.6 32.8 20.0
- 5–10 15.2 26.1 20.3 20.0
- 10-20 15.2 10.8 15.6 6.7
- > 20 9.1 2.2 4.7
NNR attended monthly, (n) 2.0 ± 2.4 1.6 ± 3.1 1.9 + 3.0 1.0 + 1.1
Prior NNR training -Yes (%) 17.1* 0 7.4 0
Plays video games -Yes (%) 40.0 32.7 26.9 75.0^

Table values are mean ± SD, n = numbers, percentage (%), and age in median years (range)

Prior NNR training reported consist of ad hoc in-house orientation at the start of their rotation

p = NS between study groups except where indicated

* p-value of 0.004 between Controls vs Gamers

^ p-value of 0.001 between Controls + Non-players vs Players