One |
Identification and discussion of key terms creates common language, assesses mental health literacy, improves understanding of the topic and aims to identify and define the problem. |
Familiarisation with e-mental health tools generates discussion about design and use of these tools and aims to position and frame the problem and potential solution from the perspective of youth participants. |
Two |
Vignettes of people with mental health concerns prompts discussion about risk factors, protective factors, help-seeking and beliefs about treatments. |
Photovoice and video methods invite participants to take photographs/videos of salient issues affecting them and their community (Hergenrather et al., 2009). |
Three |
Body mapping aims to determine experiences of mental health and wellbeing, map symptoms and identify risk and protective factors. |
Group discussion of photovoice images and videos from previous week, prompts reflection, shares knowledge and creates critical dialogue (Hergenrather et al., 2009), further defining and positioning the problem. |
Familiarisation with e-mental health resources allows participants to identify aspects which enhance or inhibit use, and aims to capture the meaning and common features of an experience |
Four |
Review and group discussion of e-mental health resources introduced in co-design workshops one and three creates further dialogue about design features which informs the draft of the new resource |
Online survey collaboratively designed with co-design workshop participants and introduction to peer researcher phase aims to build capacity and involvement of youth in the research process. |
Co-Analysis of Body Mapping and/or survey data with participants to highlight similarities and differences |
Five |
Member-checking of emerging themes allows the identification of commonalities and differences and re-visits topics to deepen understanding. |
Review and group discussion of first draft of the AIMhi-Y App. Draft presented as a paper-based wireframe with available graphics super imposed. Discussion on content, graphics, usability, and appeal. |
Six |
Further Member Checking of suggested additions to the drafted app. Further development of specific activities or suggested content. |
Further review and group discussion of first draft of the AIMhi-Y App. |