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. 2020 Feb 12;16:1–6. doi: 10.2174/1745017902016010001

Table 1. Study design and key findings.

Author(s), year, Country Study Design Sample Size (attrition %) Age (Range) M (SD) Exposure Platform Key Findings
Anderson-Hanleyet al. [11], USA Pre–post test: two independent pilot studies N = 24 (8.3%); two participants dropped out Pilot I: 10–18 years 14.8 (2.7) Pilot II: 8–21 years 13.2 (3.8) Pilot I: one session for 20 minutes Pilot II: one session for 20 minutes DDR; Cybercycling Participants in both exergaming groups indicated significant improvement in behavioral control and executive functions including working memory, task-switching capacity, and inhibition.
Golden and Getchell [12], USA Case-control study N = 19 (10.5%); ASD = 9; TD= 8; 2 participants dropped out. ASD: 10.5 (0.88) TD: 10.46 (1.22) Four sessions in total, 20 minutes for each session. Xbox Kinect Participants with ASD spent 76% of time in MVPA during exergaming compared with 99% during walking. Although exergaming may not replace walking and other forms of physical activities, it can increase overall physical activity levels.
Getchell et al. [13], USA Case-control study N = 30; ASD = 15; TD= 15; No participants dropped out. ASD: 17.5 (2.4) TD: 17.23 (4.1) Two or three sessions per week over a 2-week period, 20 min for each session. Nintendo Wii Sport; Wii Fit; DDR Expended energy in ASD and TD groups was not significantly different in activities, such as running, walking, and exergaming. The ASD group had over 75% of exergaming time in MVPA when playing DDR.
Edwards et al. [14], Australia Case-control study N = 30; ASD = 15; TD= 15; No participant dropped out. 6–10 years TD: 7.89 (1.45) ASD: 7.64 (1.12) TD: one session per week for 6 weeks, 50 min for each session. ASD: three sessions per week for 2 weeks, 45–60 min per session Xbox Kinect Exergames may not provide adequate opportunities to develop actual motor skills for ASD and TD groups. But self-perceived skills significantly increased after the exergaming intervention.
Dickinson and Place [15], England RCT N = 100 Intervention = 50 Control = 50 No participant dropped out. 5–15 years 15-minute session, three sessions per week for three academic semesters. Nintendo Wii Benefits of exergaming intervention were identified in participants’ fitness levels, such as cardiorespiratory function, explosive strength, speed, agility, and abdominal strength and endurance.

Note: ASD: Autism Spectrum Disorder; DDR: … ; MVPA: … ; Randomized Controlled Trial; TD: Typically Developing.